[Bf-codereview] Gamma Node for Cycles (issue 5488046)
Daniel Salazar - 3Developer.com
zanqdo at gmail.com
Mon Dec 19 13:19:45 CET 2011
Ah! so they are indeed different algorithms. Humf I guess it's not a
problem atm
cheers
Daniel Salazar
3Developer.com
On Sun, Dec 18, 2011 at 2:24 PM, <brechtvanlommel at gmail.com> wrote:
> The purpose of this scene linear color space in Blender is to roughly
> match physical units of light, while sRGB is supposed to be a color
> space to display that on the screen. That's only an approximation in
> various ways, but it's more like a gamma curve is an even simpler
> approximation to this type of transform.
>
>
> On 2011/12/18 20:00:59, dfelinto wrote:
>
>> Brecht, is this to approximate the result from a real gamma curve?
>>
>
> http://codereview.appspot.com/**5488046/<http://codereview.appspot.com/5488046/>
>
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