[Bf-codereview] Gamma Node for Cycles (issue 5488046)

brechtvanlommel at gmail.com brechtvanlommel at gmail.com
Sun Dec 18 21:24:34 CET 2011


The purpose of this scene linear color space in Blender is to roughly
match physical units of light, while sRGB is supposed to be a color
space to display that on the screen. That's only an approximation in
various ways, but it's more like a gamma curve is an even simpler
approximation to this type of transform.

On 2011/12/18 20:00:59, dfelinto wrote:
> Brecht, is this to approximate the result from a real gamma curve?

http://codereview.appspot.com/5488046/


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