[Bf-blender-npr] next steps of Freestyle and Blender NPR development

Vicente Carro vicentecarro at gmail.com
Thu Aug 21 15:26:18 CEST 2014


Hi Tamito:

For me the priority for the list would be:
1. Map caching
2. Z Depth
3. Vertex weights
4. Memory

and Thanks for your hard work ;)

Regards

Vicente



On 21 August 2014 12:23, Tamito KAJIYAMA <rd6t-kjym at asahi-net.or.jp> wrote:

> Hi Aditia,
>
> Thanks a lot for the immediate feedback! Indeed huge memory consumption
> in Freestyle with a large input scene is a real show-stopper. Also glad
> to know that Freestyle for Cycles is welcome by the studios (:
>
> Best regards,
>
> --
> KAJIYAMA, Tamito <rd6t-kjym at asahi-net.or.jp>
>
>
> On 21/08/2014 16:12, Aditia A. Pratama wrote:
> > Hi all,
> >
> > I agree with the proposed list above as the optimization come in the
> > first priority. We use freestyle in current production and when it come
> > to render quite large environment, blender start flooding the memory and
> > cause system to not responding.
> >
> > And thanks Tamito for freestyle for cycles. We like it a lot :)
> >
> > Regards.
> >
> >
> > On Thu, Aug 21, 2014 at 1:51 PM, Tamito KAJIYAMA
> > <rd6t-kjym at asahi-net.or.jp <mailto:rd6t-kjym at asahi-net.or.jp>> wrote:
> >
> >     Hi All,
> >
> >     Just to keep things going in the development of Freestyle and Blender
> >     NPR capabilities, I would like to hear opinions about next steps of
> my
> >     BF-funded development project.
> >
> >     This is a follow-up of previous discussions on priority targets for
> >     Blender 2.72 release [1]. The first target was Freestyle optimization
> >     for reduced memory consumption, which has been steadily in progress.
> >     Early performance results of the Freestyle memory optimization
> efforts
> >     can be found in recent weekly reports of the BF project [2]. The
> second
> >     target was Freestyle integration into Cycles. This target was done by
> >     recent merging of patch D632 into git master [3].
> >
> >     The scope of the present request for comments is then to better
> agree on
> >     next steps after 2.72 and how to proceed with improvements of
> Freestyle
> >     and Blender NPR solutions. As a rule of thumb, this time I would
> propose
> >     to focus on quality NPR rendering. Specifically, we select such
> >     development targets that are expected to contribute to improved
> quality
> >     of NPR rendering results.
> >
> >     A proposed list of next development targets is as follows:
> >
> >     1. Freestyle optimization for reduced memory consumption (ongoing).
> >
> >     2. View map caching for faster user interactions in line stylization.
> >
> >     3. Adding Z depth information to Freestyle strokes.
> >
> >     4. Vertex weights for better user control of stroke stylization.
> >
> >     I believe these goals are justified by foreseen impacts on quality
> >     rendering in NPR visual production.
> >
> >     Opinions on the proposal, as well as other proposals of different
> >     development targets for the next months are very welcome. I would
> >     especially like to hear from NPR artists of the Gooseberry team
> studios.
> >
> >     Now that we are in the BCon3 phase of the Blender development cycle,
> my
> >     work hours will be addressed to testing and bug fixing in view of the
> >     upcoming Blender 2.72 release. Hence I don't define a deadline of the
> >     request for comments for now. Any feedback is much appreciated.
> >
> >     [1]
> >
> http://lists.blender.org/pipermail/bf-blender-npr/2014-June/000041.html
> >     [2] http://wiki.blender.org/index.php/User:Kjym3/DevFundProject/2014
> >     [3] https://developer.blender.org/D632
> >
> >     With best regards,
> _______________________________________________
> Bf-blender-npr mailing list
> Bf-blender-npr at blender.org
> http://lists.blender.org/mailman/listinfo/bf-blender-npr
>
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