[Bf-blender-npr] next steps of Freestyle and Blender NPR development
Tamito KAJIYAMA
rd6t-kjym at asahi-net.or.jp
Thu Aug 21 14:23:52 CEST 2014
Hi Aditia,
Thanks a lot for the immediate feedback! Indeed huge memory consumption
in Freestyle with a large input scene is a real show-stopper. Also glad
to know that Freestyle for Cycles is welcome by the studios (:
Best regards,
--
KAJIYAMA, Tamito <rd6t-kjym at asahi-net.or.jp>
On 21/08/2014 16:12, Aditia A. Pratama wrote:
> Hi all,
>
> I agree with the proposed list above as the optimization come in the
> first priority. We use freestyle in current production and when it come
> to render quite large environment, blender start flooding the memory and
> cause system to not responding.
>
> And thanks Tamito for freestyle for cycles. We like it a lot :)
>
> Regards.
>
>
> On Thu, Aug 21, 2014 at 1:51 PM, Tamito KAJIYAMA
> <rd6t-kjym at asahi-net.or.jp <mailto:rd6t-kjym at asahi-net.or.jp>> wrote:
>
> Hi All,
>
> Just to keep things going in the development of Freestyle and Blender
> NPR capabilities, I would like to hear opinions about next steps of my
> BF-funded development project.
>
> This is a follow-up of previous discussions on priority targets for
> Blender 2.72 release [1]. The first target was Freestyle optimization
> for reduced memory consumption, which has been steadily in progress.
> Early performance results of the Freestyle memory optimization efforts
> can be found in recent weekly reports of the BF project [2]. The second
> target was Freestyle integration into Cycles. This target was done by
> recent merging of patch D632 into git master [3].
>
> The scope of the present request for comments is then to better agree on
> next steps after 2.72 and how to proceed with improvements of Freestyle
> and Blender NPR solutions. As a rule of thumb, this time I would propose
> to focus on quality NPR rendering. Specifically, we select such
> development targets that are expected to contribute to improved quality
> of NPR rendering results.
>
> A proposed list of next development targets is as follows:
>
> 1. Freestyle optimization for reduced memory consumption (ongoing).
>
> 2. View map caching for faster user interactions in line stylization.
>
> 3. Adding Z depth information to Freestyle strokes.
>
> 4. Vertex weights for better user control of stroke stylization.
>
> I believe these goals are justified by foreseen impacts on quality
> rendering in NPR visual production.
>
> Opinions on the proposal, as well as other proposals of different
> development targets for the next months are very welcome. I would
> especially like to hear from NPR artists of the Gooseberry team studios.
>
> Now that we are in the BCon3 phase of the Blender development cycle, my
> work hours will be addressed to testing and bug fixing in view of the
> upcoming Blender 2.72 release. Hence I don't define a deadline of the
> request for comments for now. Any feedback is much appreciated.
>
> [1]
> http://lists.blender.org/pipermail/bf-blender-npr/2014-June/000041.html
> [2] http://wiki.blender.org/index.php/User:Kjym3/DevFundProject/2014
> [3] https://developer.blender.org/D632
>
> With best regards,
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