[Bf-blender-npr] Subgrous visibility

Vicente vicentecarro at gmail.com
Wed Apr 23 10:36:43 CEST 2014


Hi,

Great that we are discussing this topic finally :)

 From a user perspective I think that importing a character group should 
bring all the FS stuff with it. Also, for a user,  the "Freestyle Asset 
Linker" could look a bit out of place "Why is this stuff in its own menu 
instead of the standard importer? They should fix this"

What if FS Line sets/styles are dependant of groups(maybe even objects) 
and not Scenes? So a group could have one or more "children", line sets, 
each one using a different combination of line styles. That would 
automatically solve the problem of importing.
In this solution however there is a remnant problem with the scene 
linked variables (Crease angle an so). TK, Hhas sense to you to 
downgrade those variables to group level? I understand that would imply 
to re analyse the full scene for each lineset, and that would increase 
the render time proportionally, but at least for me looks more 
reasonable than the current scene linked system. Depending on an scene 
maka FS quite unmanageable right now.

Unifying linesets and linestyles could remove some reusability 
potential. Sometimes you want to have the exact same line style but 
applied to different elements.

My opinion: To make FS stuff group dependant and downgrade all the scene 
variables(Crease angle) to Line sets variables. That will be user 
friendly and potentially will give us more room for improvements in a 
future. And no need to unify linesets and linestyles.

Best Regards,

Vicente


On mið 23.apr 2014 02:57, Tamito KAJIYAMA wrote:
> Hi,
>
> Just some random thoughts that came to my mind:
>
> Groups do not seem to provide a good enough solution to link/append a
> set of objects and associated Freestyle settings including groups,
> because groups only deal with object membership by definition.
>
> How about using scenes as a unit of link/append operations?
>
> 1. Set up a character in a scene, rig it, and gives it a Freestyle
> setting. If you have another character or more, you do the same in
> independent scenes.
> 2. Open another .blend file and link the scene.
> 3. Select the character (or a group that includes the character) and
> Make Link to another scene where the character is going to be used.
> 4. Copy the line sets from the linked scene, and paste them to the other
> scene. Group references in line sets will remain valid.
>
> Linking a scene instead of a group makes more sense to me, since it
> allows importing everything associated to the character asset.
>
> I guess the steps from 2. to 4. can be automated more and less by an
> add-on (say, a "Freestyle Asset Linker" add-on).
>
> Note that line sets are part of scene datablocks and cannot be linked
> (appended) directly. It is my impression that this design increases some
> complexity in link/append workflows, which if necessary is a matter of
> discussion and future improvements. A relevant question here is: should
> line sets and line styles be unified?
>

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