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<div class="moz-cite-prefix">Hi,<br>
<br>
Great that we are discussing this topic finally :)<br>
<br>
From a user perspective I think that importing a character group
should bring all the FS stuff with it. Also, for a user, the
"Freestyle Asset Linker" could look a bit out of place "Why is
this stuff in its own menu instead of the standard importer? They
should fix this"<br>
<br>
What if FS Line sets/styles are dependant of groups(maybe even
objects) and not Scenes? So a group could have one or more
"children", line sets, each one using a different combination of
line styles. That would automatically solve the problem of
importing.<br>
In this solution however there is a remnant problem with the scene
linked variables (Crease angle an so). TK, Hhas sense to you to
downgrade those variables to group level? I understand that would
imply to re analyse the full scene for each lineset, and that
would increase the render time proportionally, but at least for me
looks more reasonable than the current scene linked system.
Depending on an scene maka FS quite unmanageable right now. <br>
<br>
Unifying linesets and linestyles could remove some reusability
potential. Sometimes you want to have the exact same line style
but applied to different elements.<br>
<br>
My opinion: To make FS stuff group dependant and downgrade all the
scene variables(Crease angle) to Line sets variables. That will be
user friendly and potentially will give us more room for
improvements in a future. And no need to unify linesets and
linestyles.<br>
<br>
Best Regards,<br>
<br>
Vicente<br>
<br>
<br>
On mið 23.apr 2014 02:57, Tamito KAJIYAMA wrote:<br>
</div>
<blockquote cite="mid:53572C1F.60306@asahi-net.or.jp" type="cite">
<pre wrap="">Hi,
Just some random thoughts that came to my mind:
Groups do not seem to provide a good enough solution to link/append a
set of objects and associated Freestyle settings including groups,
because groups only deal with object membership by definition.
How about using scenes as a unit of link/append operations?
1. Set up a character in a scene, rig it, and gives it a Freestyle
setting. If you have another character or more, you do the same in
independent scenes.
2. Open another .blend file and link the scene.
3. Select the character (or a group that includes the character) and
Make Link to another scene where the character is going to be used.
4. Copy the line sets from the linked scene, and paste them to the other
scene. Group references in line sets will remain valid.
Linking a scene instead of a group makes more sense to me, since it
allows importing everything associated to the character asset.
I guess the steps from 2. to 4. can be automated more and less by an
add-on (say, a "Freestyle Asset Linker" add-on).
Note that line sets are part of scene datablocks and cannot be linked
(appended) directly. It is my impression that this design increases some
complexity in link/append workflows, which if necessary is a matter of
discussion and future improvements. A relevant question here is: should
line sets and line styles be unified?
</pre>
</blockquote>
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