[Bf-blender-npr] BF Development Fund project on Freestyle and NPR
Vicente
vicentecarro at gmail.com
Mon Apr 7 02:35:37 CEST 2014
Hi,
Great news indeed!
As an active user of Freestyle (and Blender of course) and part of BEER
I would like to point a few things.
Just in case this is not the same than the "View Map Caching" thing:
Taking advantage of the refactoring process it would be great to have an
option to re-render the Freestyle pass alone(without re-render the other
passes). So basically All Freestyle-sensible data of the last render
should be preserved in order to re-render FS pass with that data. In a
first stage the process could be 100% artists driven so if we change the
geometry or the camera and we launch the "re-render FS" we are going to
use the last data(so, it's our problem if we change something). In a
future implementation it could be smart and detect changes in the scene.
Also about the FS pass. Instead of being a sibling of the Combined pass
it could be a vector pass (even if we don't really have vectorial passes
in Blender, btw implementing that would be a hell of work). Having a
native vectorial pass of the FS pass would be terrific for Anime/Manga
and other areas. But I assume this is hardly possible (implementing
vector stuff, new vector editor, and a new or updated output format
allowing both pixmap and vector all together.)
+1 To the line style preview. I don't mind if it's an specific window or
the common one, but the feature itself will be a huge help.
Apparently intersections are out of the reach of these 3 months work,
but I just wanted to mention it. It's a really important missing feature.
Question. Can we access the source code? If so, What's the git command
to get it?
Best regards,
Vicente
On 06/04/14 15:19, Tamito KAJIYAMA wrote:
> Hi there,
>
> Thanks to the sponsors of the Blender Foundation (BF) Development Fund,
> a full-time job position has been granted to me for the development of
> NPR rendering functionalities in Blender. The project duration is three
> months from the 1st of April, 2014. The proposed work components include
> Freestyle performance improvements in terms of time and space, better
> artists experience in interactions with Freestyle, and more general
> Blender development, all in view of an extensive use of Freestyle and
> Blender NPR features in the production of the Gooseberry open film.
>
> Below you will find a document summarizing the project elements foreseen
> in the upcoming months:
>
> http://wiki.blender.org/index.php/User:Kjym3/DevFundProject
>
> This project is fully aware of the ongoing BEER efforts. Discussions on
> ideas and coding targets in the framework of the project are welcome.
>
> With best regards,
>
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