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<div class="moz-cite-prefix">Hi,<br>
<br>
Great news indeed!<br>
<br>
As an active user of Freestyle (and Blender of course) and part of
BEER I would like to point a few things.<br>
<br>
Just in case this is not the same than the "View Map Caching"
thing: Taking advantage of the refactoring process it would be
great to have an option to re-render the Freestyle pass
alone(without re-render the other passes). So basically All
Freestyle-sensible data of the last render should be preserved in
order to re-render FS pass with that data. In a first stage the
process could be 100% artists driven so if we change the geometry
or the camera and we launch the "re-render FS" we are going to use
the last data(so, it's our problem if we change something). In a
future implementation it could be smart and detect changes in the
scene.<br>
<br>
Also about the FS pass. Instead of being a sibling of the Combined
pass it could be a vector pass (even if we don't really have
vectorial passes in Blender, btw implementing that would be a hell
of work). Having a native vectorial pass of the FS pass would be
terrific for Anime/Manga and other areas. But I assume this is
hardly possible (implementing vector stuff, new vector editor, and
a new or updated output format allowing both pixmap and vector all
together.)<br>
<br>
+1 To the line style preview. I don't mind if it's an specific
window or the common one, but the feature itself will be a huge
help.<br>
<br>
Apparently intersections are out of the reach of these 3 months
work, but I just wanted to mention it. It's a really important
missing feature.<br>
<br>
Question. Can we access the source code? If so, What's the git
command to get it?<br>
<br>
<br>
Best regards,<br>
<br>
Vicente<br>
<br>
<br>
<br>
<br>
<br>
On 06/04/14 15:19, Tamito KAJIYAMA wrote:<br>
</div>
<blockquote cite="mid:53417078.5060007@asahi-net.or.jp" type="cite">
<pre wrap="">Hi there,
Thanks to the sponsors of the Blender Foundation (BF) Development Fund,
a full-time job position has been granted to me for the development of
NPR rendering functionalities in Blender. The project duration is three
months from the 1st of April, 2014. The proposed work components include
Freestyle performance improvements in terms of time and space, better
artists experience in interactions with Freestyle, and more general
Blender development, all in view of an extensive use of Freestyle and
Blender NPR features in the production of the Gooseberry open film.
Below you will find a document summarizing the project elements foreseen
in the upcoming months:
<a class="moz-txt-link-freetext" href="http://wiki.blender.org/index.php/User:Kjym3/DevFundProject">http://wiki.blender.org/index.php/User:Kjym3/DevFundProject</a>
This project is fully aware of the ongoing BEER efforts. Discussions on
ideas and coding targets in the framework of the project are welcome.
With best regards,
</pre>
</blockquote>
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