[Bf-blender-cvs] [c443b0d4754] compositor-full-frame: Compositor: Full frame Color Spill node

Manuel Castilla noreply at git.blender.org
Fri Aug 13 18:24:18 CEST 2021


Commit: c443b0d47547420d06f2ba76d497c569631137bf
Author: Manuel Castilla
Date:   Fri Aug 13 11:21:29 2021 +0200
Branches: compositor-full-frame
https://developer.blender.org/rBc443b0d47547420d06f2ba76d497c569631137bf

Compositor: Full frame Color Spill node

===================================================================

M	source/blender/compositor/operations/COM_ColorSpillOperation.cc
M	source/blender/compositor/operations/COM_ColorSpillOperation.h

===================================================================

diff --git a/source/blender/compositor/operations/COM_ColorSpillOperation.cc b/source/blender/compositor/operations/COM_ColorSpillOperation.cc
index 7dc7e2775fc..d579a695a74 100644
--- a/source/blender/compositor/operations/COM_ColorSpillOperation.cc
+++ b/source/blender/compositor/operations/COM_ColorSpillOperation.cc
@@ -118,4 +118,36 @@ void ColorSpillOperation::executePixelSampled(float output[4],
   }
 }
 
+void ColorSpillOperation::update_memory_buffer_partial(MemoryBuffer *output,
+                                                       const rcti &area,
+                                                       Span<MemoryBuffer *> inputs)
+{
+  for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
+    const float *color = it.in(0);
+    const float factor = MIN2(1.0f, *it.in(1));
+
+    float map;
+    switch (m_spillMethod) {
+      case 0: /* simple */
+        map = factor *
+              (color[m_spillChannel] - (m_settings->limscale * color[m_settings->limchan]));
+        break;
+      default: /* average */
+        map = factor * (color[m_spillChannel] -
+                        (m_settings->limscale * AVG(color[m_channel2], color[m_channel3])));
+        break;
+    }
+
+    if (map > 0.0f) {
+      it.out[0] = color[0] + m_rmut * (m_settings->uspillr * map);
+      it.out[1] = color[1] + m_gmut * (m_settings->uspillg * map);
+      it.out[2] = color[2] + m_bmut * (m_settings->uspillb * map);
+      it.out[3] = color[3];
+    }
+    else {
+      copy_v4_v4(it.out, color);
+    }
+  }
+}
+
 }  // namespace blender::compositor
diff --git a/source/blender/compositor/operations/COM_ColorSpillOperation.h b/source/blender/compositor/operations/COM_ColorSpillOperation.h
index 9b82e720527..6a5e688c160 100644
--- a/source/blender/compositor/operations/COM_ColorSpillOperation.h
+++ b/source/blender/compositor/operations/COM_ColorSpillOperation.h
@@ -18,7 +18,7 @@
 
 #pragma once
 
-#include "COM_NodeOperation.h"
+#include "COM_MultiThreadedOperation.h"
 
 namespace blender::compositor {
 
@@ -26,7 +26,7 @@ namespace blender::compositor {
  * this program converts an input color to an output value.
  * it assumes we are in sRGB color space.
  */
-class ColorSpillOperation : public NodeOperation {
+class ColorSpillOperation : public MultiThreadedOperation {
  protected:
   NodeColorspill *m_settings;
   SocketReader *m_inputImageReader;
@@ -65,6 +65,10 @@ class ColorSpillOperation : public NodeOperation {
   }
 
   float calculateMapValue(float fac, float *input);
+
+  void update_memory_buffer_partial(MemoryBuffer *output,
+                                    const rcti &area,
+                                    Span<MemoryBuffer *> inputs) override;
 };
 
 }  // namespace blender::compositor



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