[Bf-blender-cvs] [eab24439384] compositor-full-frame: Compositor: Full frame Difference Key node

Manuel Castilla noreply at git.blender.org
Fri Aug 13 18:24:18 CEST 2021


Commit: eab24439384c5b6b3f963e53e437ee86b414b24a
Author: Manuel Castilla
Date:   Fri Aug 13 14:26:34 2021 +0200
Branches: compositor-full-frame
https://developer.blender.org/rBeab24439384c5b6b3f963e53e437ee86b414b24a

Compositor: Full frame Difference Key node

===================================================================

M	source/blender/compositor/operations/COM_DifferenceMatteOperation.cc
M	source/blender/compositor/operations/COM_DifferenceMatteOperation.h

===================================================================

diff --git a/source/blender/compositor/operations/COM_DifferenceMatteOperation.cc b/source/blender/compositor/operations/COM_DifferenceMatteOperation.cc
index 0acdfc1651f..a077f9bfd9f 100644
--- a/source/blender/compositor/operations/COM_DifferenceMatteOperation.cc
+++ b/source/blender/compositor/operations/COM_DifferenceMatteOperation.cc
@@ -86,4 +86,44 @@ void DifferenceMatteOperation::executePixelSampled(float output[4],
   }
 }
 
+void DifferenceMatteOperation::update_memory_buffer_partial(MemoryBuffer *output,
+                                                            const rcti &area,
+                                                            Span<MemoryBuffer *> inputs)
+{
+  for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
+    const float *color1 = it.in(0);
+    const float *color2 = it.in(1);
+
+    float difference = (fabsf(color2[0] - color1[0]) + fabsf(color2[1] - color1[1]) +
+                        fabsf(color2[2] - color1[2]));
+
+    /* Average together the distances. */
+    difference = difference / 3.0f;
+
+    const float tolerance = m_settings->t1;
+    const float falloff = m_settings->t2;
+
+    /* Make 100% transparent. */
+    if (difference <= tolerance) {
+      it.out[0] = 0.0f;
+    }
+    /* In the falloff region, make partially transparent. */
+    else if (difference <= falloff + tolerance) {
+      difference = difference - tolerance;
+      const float alpha = difference / falloff;
+      /* Only change if more transparent than before. */
+      if (alpha < color1[3]) {
+        it.out[0] = alpha;
+      }
+      else { /* Leave as before. */
+        it.out[0] = color1[3];
+      }
+    }
+    else {
+      /* Foreground object. */
+      it.out[0] = color1[3];
+    }
+  }
+}
+
 }  // namespace blender::compositor
diff --git a/source/blender/compositor/operations/COM_DifferenceMatteOperation.h b/source/blender/compositor/operations/COM_DifferenceMatteOperation.h
index d3963fee1c1..0a86535d946 100644
--- a/source/blender/compositor/operations/COM_DifferenceMatteOperation.h
+++ b/source/blender/compositor/operations/COM_DifferenceMatteOperation.h
@@ -18,7 +18,7 @@
 
 #pragma once
 
-#include "COM_MixOperation.h"
+#include "COM_MultiThreadedOperation.h"
 
 namespace blender::compositor {
 
@@ -26,7 +26,7 @@ namespace blender::compositor {
  * this program converts an input color to an output value.
  * it assumes we are in sRGB color space.
  */
-class DifferenceMatteOperation : public NodeOperation {
+class DifferenceMatteOperation : public MultiThreadedOperation {
  private:
   NodeChroma *m_settings;
   SocketReader *m_inputImage1Program;
@@ -50,6 +50,10 @@ class DifferenceMatteOperation : public NodeOperation {
   {
     this->m_settings = nodeChroma;
   }
+
+  void update_memory_buffer_partial(MemoryBuffer *output,
+                                    const rcti &area,
+                                    Span<MemoryBuffer *> inputs) override;
 };
 
 }  // namespace blender::compositor



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