[Bf-blender-cvs] [549df33a67d] compositor-full-frame: Compositor: Full frame Distance Key node

Manuel Castilla noreply at git.blender.org
Fri Aug 13 18:24:19 CEST 2021


Commit: 549df33a67df4e15713738a259726dfc800e4258
Author: Manuel Castilla
Date:   Fri Aug 13 17:37:23 2021 +0200
Branches: compositor-full-frame
https://developer.blender.org/rB549df33a67df4e15713738a259726dfc800e4258

Compositor: Full frame Distance Key node

===================================================================

M	source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cc
M	source/blender/compositor/operations/COM_DistanceRGBMatteOperation.h
M	source/blender/compositor/operations/COM_DistanceYCCMatteOperation.cc
M	source/blender/compositor/operations/COM_DistanceYCCMatteOperation.h

===================================================================

diff --git a/source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cc b/source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cc
index 1b3403cbb29..fd12aa93be8 100644
--- a/source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cc
+++ b/source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cc
@@ -43,7 +43,7 @@ void DistanceRGBMatteOperation::deinitExecution()
   this->m_inputKeyProgram = nullptr;
 }
 
-float DistanceRGBMatteOperation::calculateDistance(float key[4], float image[4])
+float DistanceRGBMatteOperation::calculateDistance(const float key[4], const float image[4])
 {
   return len_v3v3(key, image);
 }
@@ -93,4 +93,43 @@ void DistanceRGBMatteOperation::executePixelSampled(float output[4],
   }
 }
 
+void DistanceRGBMatteOperation::update_memory_buffer_partial(MemoryBuffer *output,
+                                                             const rcti &area,
+                                                             Span<MemoryBuffer *> inputs)
+{
+  for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
+    const float *in_image = it.in(0);
+    const float *in_key = it.in(1);
+
+    float distance = this->calculateDistance(in_key, in_image);
+    const float tolerance = this->m_settings->t1;
+    const float falloff = this->m_settings->t2;
+
+    /* Store matte(alpha) value in [0] to go with
+     * COM_SetAlphaMultiplyOperation and the Value output.
+     */
+
+    /* Make 100% transparent. */
+    if (distance < tolerance) {
+      it.out[0] = 0.0f;
+    }
+    /* In the falloff region, make partially transparent. */
+    else if (distance < falloff + tolerance) {
+      distance = distance - tolerance;
+      const float alpha = distance / falloff;
+      /* Only change if more transparent than before. */
+      if (alpha < in_image[3]) {
+        it.out[0] = alpha;
+      }
+      else { /* Leave as before. */
+        it.out[0] = in_image[3];
+      }
+    }
+    else {
+      /* Leave as before. */
+      it.out[0] = in_image[3];
+    }
+  }
+}
+
 }  // namespace blender::compositor
diff --git a/source/blender/compositor/operations/COM_DistanceRGBMatteOperation.h b/source/blender/compositor/operations/COM_DistanceRGBMatteOperation.h
index 6fe603233b7..ba6682214ae 100644
--- a/source/blender/compositor/operations/COM_DistanceRGBMatteOperation.h
+++ b/source/blender/compositor/operations/COM_DistanceRGBMatteOperation.h
@@ -18,7 +18,7 @@
 
 #pragma once
 
-#include "COM_MixOperation.h"
+#include "COM_MultiThreadedOperation.h"
 
 namespace blender::compositor {
 
@@ -26,13 +26,13 @@ namespace blender::compositor {
  * this program converts an input color to an output value.
  * it assumes we are in sRGB color space.
  */
-class DistanceRGBMatteOperation : public NodeOperation {
+class DistanceRGBMatteOperation : public MultiThreadedOperation {
  protected:
   NodeChroma *m_settings;
   SocketReader *m_inputImageProgram;
   SocketReader *m_inputKeyProgram;
 
-  virtual float calculateDistance(float key[4], float image[4]);
+  virtual float calculateDistance(const float key[4], const float image[4]);
 
  public:
   /**
@@ -52,6 +52,10 @@ class DistanceRGBMatteOperation : public NodeOperation {
   {
     this->m_settings = nodeChroma;
   }
+
+  void update_memory_buffer_partial(MemoryBuffer *output,
+                                    const rcti &area,
+                                    Span<MemoryBuffer *> inputs) override;
 };
 
 }  // namespace blender::compositor
diff --git a/source/blender/compositor/operations/COM_DistanceYCCMatteOperation.cc b/source/blender/compositor/operations/COM_DistanceYCCMatteOperation.cc
index 597545dd706..50e473ea5b3 100644
--- a/source/blender/compositor/operations/COM_DistanceYCCMatteOperation.cc
+++ b/source/blender/compositor/operations/COM_DistanceYCCMatteOperation.cc
@@ -21,7 +21,7 @@
 
 namespace blender::compositor {
 
-float DistanceYCCMatteOperation::calculateDistance(float key[4], float image[4])
+float DistanceYCCMatteOperation::calculateDistance(const float key[4], const float image[4])
 {
   /* only measure the second 2 values */
   return len_v2v2(key + 1, image + 1);
diff --git a/source/blender/compositor/operations/COM_DistanceYCCMatteOperation.h b/source/blender/compositor/operations/COM_DistanceYCCMatteOperation.h
index a87e885e5d8..0e178fddc39 100644
--- a/source/blender/compositor/operations/COM_DistanceYCCMatteOperation.h
+++ b/source/blender/compositor/operations/COM_DistanceYCCMatteOperation.h
@@ -29,7 +29,7 @@ namespace blender::compositor {
  */
 class DistanceYCCMatteOperation : public DistanceRGBMatteOperation {
  protected:
-  float calculateDistance(float key[4], float image[4]) override;
+  float calculateDistance(const float key[4], const float image[4]) override;
 };
 
 }  // namespace blender::compositor



More information about the Bf-blender-cvs mailing list