[Bf-blender-cvs] [549df33a67d] compositor-full-frame: Compositor: Full frame Distance Key node
Manuel Castilla
noreply at git.blender.org
Fri Aug 13 18:24:19 CEST 2021
Commit: 549df33a67df4e15713738a259726dfc800e4258
Author: Manuel Castilla
Date: Fri Aug 13 17:37:23 2021 +0200
Branches: compositor-full-frame
https://developer.blender.org/rB549df33a67df4e15713738a259726dfc800e4258
Compositor: Full frame Distance Key node
===================================================================
M source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cc
M source/blender/compositor/operations/COM_DistanceRGBMatteOperation.h
M source/blender/compositor/operations/COM_DistanceYCCMatteOperation.cc
M source/blender/compositor/operations/COM_DistanceYCCMatteOperation.h
===================================================================
diff --git a/source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cc b/source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cc
index 1b3403cbb29..fd12aa93be8 100644
--- a/source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cc
+++ b/source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cc
@@ -43,7 +43,7 @@ void DistanceRGBMatteOperation::deinitExecution()
this->m_inputKeyProgram = nullptr;
}
-float DistanceRGBMatteOperation::calculateDistance(float key[4], float image[4])
+float DistanceRGBMatteOperation::calculateDistance(const float key[4], const float image[4])
{
return len_v3v3(key, image);
}
@@ -93,4 +93,43 @@ void DistanceRGBMatteOperation::executePixelSampled(float output[4],
}
}
+void DistanceRGBMatteOperation::update_memory_buffer_partial(MemoryBuffer *output,
+ const rcti &area,
+ Span<MemoryBuffer *> inputs)
+{
+ for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
+ const float *in_image = it.in(0);
+ const float *in_key = it.in(1);
+
+ float distance = this->calculateDistance(in_key, in_image);
+ const float tolerance = this->m_settings->t1;
+ const float falloff = this->m_settings->t2;
+
+ /* Store matte(alpha) value in [0] to go with
+ * COM_SetAlphaMultiplyOperation and the Value output.
+ */
+
+ /* Make 100% transparent. */
+ if (distance < tolerance) {
+ it.out[0] = 0.0f;
+ }
+ /* In the falloff region, make partially transparent. */
+ else if (distance < falloff + tolerance) {
+ distance = distance - tolerance;
+ const float alpha = distance / falloff;
+ /* Only change if more transparent than before. */
+ if (alpha < in_image[3]) {
+ it.out[0] = alpha;
+ }
+ else { /* Leave as before. */
+ it.out[0] = in_image[3];
+ }
+ }
+ else {
+ /* Leave as before. */
+ it.out[0] = in_image[3];
+ }
+ }
+}
+
} // namespace blender::compositor
diff --git a/source/blender/compositor/operations/COM_DistanceRGBMatteOperation.h b/source/blender/compositor/operations/COM_DistanceRGBMatteOperation.h
index 6fe603233b7..ba6682214ae 100644
--- a/source/blender/compositor/operations/COM_DistanceRGBMatteOperation.h
+++ b/source/blender/compositor/operations/COM_DistanceRGBMatteOperation.h
@@ -18,7 +18,7 @@
#pragma once
-#include "COM_MixOperation.h"
+#include "COM_MultiThreadedOperation.h"
namespace blender::compositor {
@@ -26,13 +26,13 @@ namespace blender::compositor {
* this program converts an input color to an output value.
* it assumes we are in sRGB color space.
*/
-class DistanceRGBMatteOperation : public NodeOperation {
+class DistanceRGBMatteOperation : public MultiThreadedOperation {
protected:
NodeChroma *m_settings;
SocketReader *m_inputImageProgram;
SocketReader *m_inputKeyProgram;
- virtual float calculateDistance(float key[4], float image[4]);
+ virtual float calculateDistance(const float key[4], const float image[4]);
public:
/**
@@ -52,6 +52,10 @@ class DistanceRGBMatteOperation : public NodeOperation {
{
this->m_settings = nodeChroma;
}
+
+ void update_memory_buffer_partial(MemoryBuffer *output,
+ const rcti &area,
+ Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor
diff --git a/source/blender/compositor/operations/COM_DistanceYCCMatteOperation.cc b/source/blender/compositor/operations/COM_DistanceYCCMatteOperation.cc
index 597545dd706..50e473ea5b3 100644
--- a/source/blender/compositor/operations/COM_DistanceYCCMatteOperation.cc
+++ b/source/blender/compositor/operations/COM_DistanceYCCMatteOperation.cc
@@ -21,7 +21,7 @@
namespace blender::compositor {
-float DistanceYCCMatteOperation::calculateDistance(float key[4], float image[4])
+float DistanceYCCMatteOperation::calculateDistance(const float key[4], const float image[4])
{
/* only measure the second 2 values */
return len_v2v2(key + 1, image + 1);
diff --git a/source/blender/compositor/operations/COM_DistanceYCCMatteOperation.h b/source/blender/compositor/operations/COM_DistanceYCCMatteOperation.h
index a87e885e5d8..0e178fddc39 100644
--- a/source/blender/compositor/operations/COM_DistanceYCCMatteOperation.h
+++ b/source/blender/compositor/operations/COM_DistanceYCCMatteOperation.h
@@ -29,7 +29,7 @@ namespace blender::compositor {
*/
class DistanceYCCMatteOperation : public DistanceRGBMatteOperation {
protected:
- float calculateDistance(float key[4], float image[4]) override;
+ float calculateDistance(const float key[4], const float image[4]) override;
};
} // namespace blender::compositor
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