[Bf-blender-cvs] [e234ce9b227] blender2.8: Eevee: Add support/Fix Object Info node

Clément Foucault noreply at git.blender.org
Tue Oct 9 17:35:21 CEST 2018


Commit: e234ce9b2272323ef2666d3f0718ecb8c688b693
Author: Clément Foucault
Date:   Tue Oct 9 17:32:13 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBe234ce9b2272323ef2666d3f0718ecb8c688b693

Eevee: Add support/Fix Object Info node

Caveat: Random output does not yet work with instance (dupli) objects.

===================================================================

M	source/blender/draw/engines/eevee/eevee_materials.c
M	source/blender/draw/intern/DRW_render.h
M	source/blender/draw/intern/draw_manager.h
M	source/blender/draw/intern/draw_manager_data.c
M	source/blender/draw/intern/draw_manager_exec.c
M	source/blender/gpu/GPU_shader_interface.h
M	source/blender/gpu/intern/gpu_codegen.c
M	source/blender/gpu/intern/gpu_codegen.h
M	source/blender/gpu/intern/gpu_material.c
M	source/blender/gpu/intern/gpu_shader_interface.c

===================================================================

diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index 2b57c93202b..38c2fb50f81 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -1080,23 +1080,23 @@ void EEVEE_materials_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
 	}
 }
 
-#define ADD_SHGROUP_CALL(shgrp, ob, geom, oedata) do { \
+#define ADD_SHGROUP_CALL(shgrp, ob, ma, geom, oedata) do { \
 	if (is_sculpt_mode_draw) { \
 		DRW_shgroup_call_sculpt_add(shgrp, ob, ob->obmat); \
 	} \
 	else { \
 		if (oedata) { \
-			DRW_shgroup_call_object_add_with_callback(shgrp, geom, ob, EEVEE_lightprobes_obj_visibility_cb, oedata); \
+			DRW_shgroup_call_object_add_with_callback(shgrp, geom, ob, ma, EEVEE_lightprobes_obj_visibility_cb, oedata); \
 		} \
 		else { \
-			DRW_shgroup_call_object_add(shgrp, geom, ob); \
+			DRW_shgroup_call_object_add_ex(shgrp, geom, ob, ma, false); \
 		} \
 	} \
 } while (0)
 
-#define ADD_SHGROUP_CALL_SAFE(shgrp, ob, geom, oedata) do { \
+#define ADD_SHGROUP_CALL_SAFE(shgrp, ob, ma, geom, oedata) do { \
 	if (shgrp) { \
-		ADD_SHGROUP_CALL(shgrp, ob, geom, oedata); \
+		ADD_SHGROUP_CALL(shgrp, ob, ma, geom, oedata); \
 	} \
 } while (0)
 
@@ -1536,11 +1536,11 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_ViewLayerData *sld
 					}
 
 					/* Shading pass */
-					ADD_SHGROUP_CALL(shgrp_array[i], ob, mat_geom[i], oedata);
+					ADD_SHGROUP_CALL(shgrp_array[i], ob, ma, mat_geom[i], oedata);
 
 					/* Depth Prepass */
-					ADD_SHGROUP_CALL_SAFE(shgrp_depth_array[i], ob, mat_geom[i], oedata);
-					ADD_SHGROUP_CALL_SAFE(shgrp_depth_clip_array[i], ob, mat_geom[i], oedata);
+					ADD_SHGROUP_CALL_SAFE(shgrp_depth_array[i], ob, ma, mat_geom[i], oedata);
+					ADD_SHGROUP_CALL_SAFE(shgrp_depth_clip_array[i], ob, ma, mat_geom[i], oedata);
 
 					char *name = auto_layer_names;
 					for (int j = 0; j < auto_layer_count; ++j) {
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index 2e91c8fd62d..77b8cdacb47 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -363,11 +363,12 @@ void DRW_shgroup_call_procedural_points_add(DRWShadingGroup *shgroup, uint point
 void DRW_shgroup_call_procedural_lines_add(DRWShadingGroup *shgroup, uint line_count, float (*obmat)[4]);
 void DRW_shgroup_call_procedural_triangles_add(DRWShadingGroup *shgroup, uint tria_count, float (*obmat)[4]);
 void DRW_shgroup_call_object_procedural_triangles_culled_add(DRWShadingGroup *shgroup, uint tria_count, struct Object *ob);
-void DRW_shgroup_call_object_add_ex(DRWShadingGroup *shgroup, struct GPUBatch *geom, struct Object *ob, bool bypass_culling);
-#define DRW_shgroup_call_object_add(shgroup, geom, ob) DRW_shgroup_call_object_add_ex(shgroup, geom, ob, false)
-#define DRW_shgroup_call_object_add_no_cull(shgroup, geom, ob) DRW_shgroup_call_object_add_ex(shgroup, geom, ob, true)
+void DRW_shgroup_call_object_add_ex(
+        DRWShadingGroup *shgroup, struct GPUBatch *geom, struct Object *ob, struct Material *ma, bool bypass_culling);
+#define DRW_shgroup_call_object_add(shgroup, geom, ob) DRW_shgroup_call_object_add_ex(shgroup, geom, ob, NULL, false)
+#define DRW_shgroup_call_object_add_no_cull(shgroup, geom, ob) DRW_shgroup_call_object_add_ex(shgroup, geom, ob, NULL, true)
 void DRW_shgroup_call_object_add_with_callback(
-        DRWShadingGroup *shgroup, struct GPUBatch *geom, struct Object *ob,
+        DRWShadingGroup *shgroup, struct GPUBatch *geom, struct Object *ob, struct Material *ma,
         DRWCallVisibilityFn *callback, void *user_data);
 /* Used for drawing a batch with instancing without instance attribs. */
 void DRW_shgroup_call_instances_add(
diff --git a/source/blender/draw/intern/draw_manager.h b/source/blender/draw/intern/draw_manager.h
index 5916b45aa27..bba98f5e102 100644
--- a/source/blender/draw/intern/draw_manager.h
+++ b/source/blender/draw/intern/draw_manager.h
@@ -101,6 +101,7 @@ enum {
 	DRW_CALL_NORMALWORLD            = (1 << 5),
 	DRW_CALL_ORCOTEXFAC             = (1 << 6),
 	DRW_CALL_EYEVEC                 = (1 << 7),
+	DRW_CALL_OBJECTINFO             = (1 << 8),
 };
 
 typedef struct DRWCallState {
@@ -122,6 +123,7 @@ typedef struct DRWCallState {
 	float normalview[3][3];
 	float normalworld[3][3]; /* Not view dependent */
 	float orcotexfac[2][3]; /* Not view dependent */
+	float objectinfo[2];
 	float eyevec[3];
 } DRWCallState;
 
@@ -140,6 +142,7 @@ typedef struct DRWCall {
 	union {
 		struct { /* type == DRW_CALL_SINGLE */
 			GPUBatch *geometry;
+			short ma_index;
 		} single;
 		struct { /* type == DRW_CALL_RANGE */
 			GPUBatch *geometry;
@@ -257,6 +260,7 @@ struct DRWShadingGroup {
 	int orcotexfac;
 	int eye;
 	int callid;
+	int objectinfo;
 	uint16_t matflag; /* Matrices needed, same as DRWCall.flag */
 
 #ifndef NDEBUG
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c
index 371bd9dd189..0bed4e3f4b3 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -36,6 +36,7 @@
 #include "DNA_mesh_types.h"
 #include "DNA_meta_types.h"
 
+#include "BLI_hash.h"
 #include "BLI_link_utils.h"
 #include "BLI_mempool.h"
 
@@ -344,6 +345,22 @@ static DRWCallState *drw_call_state_create(DRWShadingGroup *shgroup, float (*obm
 		state->matflag &= ~DRW_CALL_ORCOTEXFAC;
 	}
 
+	if ((state->matflag & DRW_CALL_OBJECTINFO) != 0) {
+		state->objectinfo[0] = ob ? ob->index : 0;
+		unsigned int random;
+	#if 0 /* TODO(fclem) handle dupli objects */
+		if (GMS.dob) {
+			random = GMS.dob->random_id;
+		}
+		else
+	#endif
+		{
+			random = BLI_hash_int_2d(BLI_hash_string(ob->id.name + 2), 0);
+		}
+		state->objectinfo[2] = random * (1.0f / (float)0xFFFFFFFF);
+		state->matflag &= ~DRW_CALL_OBJECTINFO;
+	}
+
 	return state;
 }
 
@@ -440,7 +457,7 @@ void DRW_shgroup_call_object_procedural_triangles_culled_add(DRWShadingGroup *sh
 }
 
 /* These calls can be culled and are optimized for redraw */
-void DRW_shgroup_call_object_add_ex(DRWShadingGroup *shgroup, GPUBatch *geom, Object *ob, bool bypass_culling)
+void DRW_shgroup_call_object_add_ex(DRWShadingGroup *shgroup, GPUBatch *geom, Object *ob, Material *ma, bool bypass_culling)
 {
 	BLI_assert(geom != NULL);
 	BLI_assert(ELEM(shgroup->type, DRW_SHG_NORMAL, DRW_SHG_FEEDBACK_TRANSFORM));
@@ -449,6 +466,7 @@ void DRW_shgroup_call_object_add_ex(DRWShadingGroup *shgroup, GPUBatch *geom, Ob
 	call->state = drw_call_state_object(shgroup, ob->obmat, ob);
 	call->type = DRW_CALL_SINGLE;
 	call->single.geometry = geom;
+	call->single.ma_index = ma ? ma->index : 0;
 #ifdef USE_GPU_SELECT
 	call->select_id = DST.select_id;
 #endif
@@ -460,7 +478,7 @@ void DRW_shgroup_call_object_add_ex(DRWShadingGroup *shgroup, GPUBatch *geom, Ob
 }
 
 void DRW_shgroup_call_object_add_with_callback(
-        DRWShadingGroup *shgroup, GPUBatch *geom, Object *ob,
+        DRWShadingGroup *shgroup, GPUBatch *geom, Object *ob, Material *ma,
         DRWCallVisibilityFn *callback, void *user_data)
 {
 	BLI_assert(geom != NULL);
@@ -472,6 +490,7 @@ void DRW_shgroup_call_object_add_with_callback(
 	call->state->user_data = user_data;
 	call->type = DRW_CALL_SINGLE;
 	call->single.geometry = geom;
+	call->single.ma_index = ma ? ma->index : 0;
 #ifdef USE_GPU_SELECT
 	call->select_id = DST.select_id;
 #endif
@@ -635,6 +654,7 @@ static void drw_shgroup_init(DRWShadingGroup *shgroup, GPUShader *shader)
 	shgroup->normalview = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_NORMAL);
 	shgroup->normalworld = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_WORLDNORMAL);
 	shgroup->orcotexfac = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_ORCO);
+	shgroup->objectinfo = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_OBJECT_INFO);
 	shgroup->eye = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_EYE);
 	shgroup->callid = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_CALLID);
 
@@ -653,6 +673,8 @@ static void drw_shgroup_init(DRWShadingGroup *shgroup, GPUShader *shader)
 		shgroup->matflag |= DRW_CALL_NORMALWORLD;
 	if (shgroup->orcotexfac > -1)
 		shgroup->matflag |= DRW_CALL_ORCOTEXFAC;
+	if (shgroup->objectinfo > -1)
+		shgroup->matflag |= DRW_CALL_OBJECTINFO;
 	if (shgroup->eye > -1)
 		shgroup->matflag |= DRW_CALL_EYEVEC;
 }
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c
index 938dda2eec9..7a4edc4e7fe 100644
--- a/source/blender/draw/intern/draw_manager_exec.c
+++ b/source/blender/draw/intern/draw_manager_exec.c
@@ -801,10 +801,16 @@ static void draw_matrices_model_prepare(DRWCallState *st)
 	}
 }
 
-static void draw_geometry_prepare(DRWShadingGroup *shgroup, DRWCallState *state)
+static void draw_geometry_prepare(DRWShadingGroup *shgroup, DRWCall *call)
 {
 	/* step 1 : bind object dependent matrices */
-	if (state != NULL) {
+	if (call != NULL) {
+		DRWCallState *state = call->state;
+		float objectinfo[3];
+		objectinfo[0] = state->objectinfo[0];
+		objectinfo[1] = call->single.ma_index; /* WATCH this is only valid for single drawcalls. */
+		objectinfo[2] = state->objectinfo[1];
+
 		GPU_shader_uniform_vector(shgroup->shader, shgroup->model, 16, 1, (float *)state->model);
 		GPU_shader_uniform_vector(shgroup->shader, shgroup->modelinverse, 16, 1, (float *)state->modelinverse);
 		GPU_shader_uniform_vector(shgroup->shader, shgroup->modelview, 16, 1, (float *)state->modelview);
@@ -812,6 +818,7 @@ static void draw_geometry_prepare(DRWShadingGroup *shgroup, DRWCallState *state)
 		GPU_shader_uniform_vector(shgroup->shader, shgroup->modelviewprojection, 16, 1, (float *)state->modelviewprojection);
 		GPU_shader_uniform_vector(shgroup->shader, shgroup->normalview, 9, 1, (float *)state->normalview);
 		GPU_shader_uniform_vector(shgroup->shader, shgroup->normalworld, 9, 1, (float *)state->normalworld);
+		GPU_shader_uniform_vector(shgroup->shader, shgroup->objectinfo, 3, 1, (float *)objectinfo);
 		GPU_shader_uniform_vector(shgroup->shader, shgroup->orcotexfac, 3, 2, (float *)state->orcotexfac);
 		GPU_shader_uniform_vector

@@ Diff output truncated at 10240 characters. @@



More information about the Bf-blender-cvs mailing list