[Bf-blender-cvs] [47e1e7212c7] blender2.8: Eevee: Fix crash with defered compilation and volumetric shaders
Clément Foucault
noreply at git.blender.org
Tue Oct 9 17:35:23 CEST 2018
Commit: 47e1e7212c7b4a035c39ecf04b1ee0a6e2dbe28a
Author: Clément Foucault
Date: Tue Oct 9 17:33:49 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB47e1e7212c7b4a035c39ecf04b1ee0a6e2dbe28a
Eevee: Fix crash with defered compilation and volumetric shaders
===================================================================
M source/blender/draw/engines/eevee/eevee_volumes.c
===================================================================
diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c
index 256838609a6..4fffa3f285c 100644
--- a/source/blender/draw/engines/eevee/eevee_volumes.c
+++ b/source/blender/draw/engines/eevee/eevee_volumes.c
@@ -46,6 +46,7 @@
#include "eevee_private.h"
#include "GPU_draw.h"
#include "GPU_texture.h"
+#include "GPU_material.h"
static struct {
char *volumetric_common_lib;
@@ -471,13 +472,13 @@ void EEVEE_volumes_cache_object_add(EEVEE_ViewLayerData *sldata, EEVEE_Data *ved
struct GPUMaterial *mat = EEVEE_material_mesh_volume_get(scene, ma);
- DRWShadingGroup *grp = DRW_shgroup_material_empty_tri_batch_create(mat, vedata->psl->volumetric_objects_ps, sldata->common_data.vol_tex_size[2]);
-
/* If shader failed to compile or is currently compiling. */
- if (grp == NULL) {
+ if (GPU_material_status(mat) != GPU_MAT_SUCCESS) {
return;
}
+ DRWShadingGroup *grp = DRW_shgroup_material_empty_tri_batch_create(mat, vedata->psl->volumetric_objects_ps, sldata->common_data.vol_tex_size[2]);
+
/* Making sure it's updated. */
invert_m4_m4(ob->imat, ob->obmat);
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