[Bf-blender-cvs] [6d6e3869ce5] blender2.8: Fix T57122: Sample color during texture painting not working.
Bastien Montagne
noreply at git.blender.org
Tue Oct 9 17:32:19 CEST 2018
Commit: 6d6e3869ce52085bbd4351de96cbc0e6b51b974b
Author: Bastien Montagne
Date: Tue Oct 9 17:31:04 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB6d6e3869ce52085bbd4351de96cbc0e6b51b974b
Fix T57122: Sample color during texture painting not working.
Stupid +1/-1 fiddling of mat indices (between MPolys and object...).
Initial investigation and patch by @dfelinto, thx.
===================================================================
M source/blender/editors/sculpt_paint/paint_utils.c
===================================================================
diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c
index aca563c5eab..9057c3b0609 100644
--- a/source/blender/editors/sculpt_paint/paint_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_utils.c
@@ -53,6 +53,7 @@
#include "BKE_customdata.h"
#include "BKE_image.h"
#include "BKE_material.h"
+#include "BKE_mesh_runtime.h"
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_report.h"
@@ -285,13 +286,15 @@ static void imapaint_tri_weights(
/* compute uv coordinates of mouse in face */
static void imapaint_pick_uv(Mesh *me_eval, Scene *scene, Object *ob_eval, unsigned int faceindex, const int xy[2], float uv[2])
{
- const int tottri = me_eval->runtime.looptris.len;
int i, findex;
float p[2], w[3], absw, minabsw;
float matrix[4][4], proj[4][4];
GLint view[4];
const eImagePaintMode mode = scene->toolsettings->imapaint.mode;
- const MLoopTri *lt = me_eval->runtime.looptris.array;
+
+ const MLoopTri *lt = BKE_mesh_runtime_looptri_ensure(me_eval);
+ const int tottri = me_eval->runtime.looptris.len;
+
const MVert *mvert = me_eval->mvert;
const MPoly *mpoly = me_eval->mpoly;
const MLoop *mloop = me_eval->mloop;
@@ -327,7 +330,7 @@ static void imapaint_pick_uv(Mesh *me_eval, Scene *scene, Object *ob_eval, unsig
const Material *ma;
const TexPaintSlot *slot;
- ma = give_current_material(ob_eval, mp->mat_nr);
+ ma = give_current_material(ob_eval, mp->mat_nr + 1);
slot = &ma->texpaintslot[ma->paint_active_slot];
if (!(slot && slot->uvname &&
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