[Bf-blender-cvs] [3a3d68c] master: Code cleanup: use bool instead of int

Nicholas Bishop noreply at git.blender.org
Mon Jan 26 16:42:07 CET 2015


Commit: 3a3d68cd885ba6d9550c7b6ed6207a9d21380d93
Author: Nicholas Bishop
Date:   Sat Jan 24 15:20:26 2015 +0100
Branches: master
https://developer.blender.org/rB3a3d68cd885ba6d9550c7b6ed6207a9d21380d93

Code cleanup: use bool instead of int

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D1026

===================================================================

M	source/blender/gpu/intern/gpu_codegen.c
M	source/blender/gpu/intern/gpu_codegen.h

===================================================================

diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index ff94258..0ada260 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -402,8 +402,8 @@ static void codegen_set_unique_ids(ListBase *nodes)
 		for (input=node->inputs.first; input; input=input->next) {
 			/* set id for unique names of uniform variables */
 			input->id = id++;
-			input->bindtex = 0;
-			input->definetex = 0;
+			input->bindtex = false;
+			input->definetex = false;
 
 			/* set texid used for settings texture slot with multitexture */
 			if (codegen_input_has_texture(input) &&
@@ -414,7 +414,7 @@ static void codegen_set_unique_ids(ListBase *nodes)
 					 * buffer to avoid sampling the same texture twice */
 					if (!BLI_ghash_haskey(bindhash, input->link)) {
 						input->texid = texid++;
-						input->bindtex = 1;
+						input->bindtex = true;
 						BLI_ghash_insert(bindhash, input->link, SET_INT_IN_POINTER(input->texid));
 					}
 					else
@@ -425,7 +425,7 @@ static void codegen_set_unique_ids(ListBase *nodes)
 					 * buffer to avoid sampling the same texture twice */
 					if (!BLI_ghash_haskey(bindhash, input->ima)) {
 						input->texid = texid++;
-						input->bindtex = 1;
+						input->bindtex = true;
 						BLI_ghash_insert(bindhash, input->ima, SET_INT_IN_POINTER(input->texid));
 					}
 					else
@@ -436,7 +436,7 @@ static void codegen_set_unique_ids(ListBase *nodes)
 					 * buffer to avoid sampling the same texture twice */
 					if (!BLI_ghash_haskey(bindhash, input->prv)) {
 						input->texid = texid++;
-						input->bindtex = 1;
+						input->bindtex = true;
 						BLI_ghash_insert(bindhash, input->prv, SET_INT_IN_POINTER(input->texid));
 					}
 					else
@@ -446,7 +446,7 @@ static void codegen_set_unique_ids(ListBase *nodes)
 					if (!BLI_ghash_haskey(bindhash, input->tex)) {
 						/* input is user created texture, check tex pointer */
 						input->texid = texid++;
-						input->bindtex = 1;
+						input->bindtex = true;
 						BLI_ghash_insert(bindhash, input->tex, SET_INT_IN_POINTER(input->texid));
 					}
 					else
@@ -457,13 +457,13 @@ static void codegen_set_unique_ids(ListBase *nodes)
 				if (input->source == GPU_SOURCE_TEX_PIXEL) {
 					if (input->ima) {
 						if (!BLI_ghash_haskey(definehash, input->ima)) {
-							input->definetex = 1;
+							input->definetex = true;
 							BLI_ghash_insert(definehash, input->ima, SET_INT_IN_POINTER(input->texid));
 						}
 					}
 					else {
 						if (!BLI_ghash_haskey(definehash, input->link)) {
-							input->definetex = 1;
+							input->definetex = true;
 							BLI_ghash_insert(definehash, input->link, SET_INT_IN_POINTER(input->texid));
 						}
 					}
@@ -968,7 +968,7 @@ static void gpu_node_input_link(GPUNode *node, GPUNodeLink *link, const GPUType
 		input->tex = link->dynamictex;
 		input->textarget = GL_TEXTURE_2D;
 		input->textype = type;
-		input->dynamictex = 1;
+		input->dynamictex = true;
 		input->dynamicdata = link->ptr2;
 		MEM_freeN(link);
 	}
@@ -1184,7 +1184,7 @@ GPUNodeLink *GPU_dynamic_uniform(float *num, int dynamictype, void *data)
 
 	link->ptr1= num;
 	link->ptr2= data;
-	link->dynamic= 1;
+	link->dynamic= true;
 	link->dynamictype = dynamictype;
 
 
@@ -1218,7 +1218,7 @@ GPUNodeLink *GPU_texture(int size, float *pixels)
 {
 	GPUNodeLink *link = GPU_node_link_create();
 
-	link->texture = 1;
+	link->texture = true;
 	link->texturesize = size;
 	link->ptr1= pixels;
 
@@ -1229,7 +1229,7 @@ GPUNodeLink *GPU_dynamic_texture(GPUTexture *tex, int dynamictype, void *data)
 {
 	GPUNodeLink *link = GPU_node_link_create();
 
-	link->dynamic = 1;
+	link->dynamic = true;
 	link->dynamictex = tex;
 	link->dynamictype = dynamictype;
 	link->ptr2 = data;
@@ -1385,7 +1385,7 @@ static void gpu_nodes_tag(GPUNodeLink *link)
 	if (node->tag)
 		return;
 	
-	node->tag= 1;
+	node->tag = true;
 	for (input=node->inputs.first; input; input=input->next)
 		if (input->link)
 			gpu_nodes_tag(input->link);
@@ -1396,7 +1396,7 @@ static void gpu_nodes_prune(ListBase *nodes, GPUNodeLink *outlink)
 	GPUNode *node, *next;
 
 	for (node=nodes->first; node; node=node->next)
-		node->tag= 0;
+		node->tag = false;
 
 	gpu_nodes_tag(outlink);
 
diff --git a/source/blender/gpu/intern/gpu_codegen.h b/source/blender/gpu/intern/gpu_codegen.h
index 5c19f25..519fe84 100644
--- a/source/blender/gpu/intern/gpu_codegen.h
+++ b/source/blender/gpu/intern/gpu_codegen.h
@@ -71,7 +71,9 @@ struct GPUNode {
 	struct GPUNode *next, *prev;
 
 	const char *name;
-	int tag;
+
+	/* Internal flag to mark nodes during pruning */
+	bool tag;
 
 	ListBase inputs;
 	ListBase outputs;
@@ -84,14 +86,14 @@ struct GPUNodeLink {
 	const char *attribname;
 
 	GPUNodeLinkImage image;
-	int image_isdata;
+	bool image_isdata;
 
-	int texture;
+	bool texture;
 	int texturesize;
 
 	void *ptr1, *ptr2;
 
-	int dynamic;
+	bool dynamic;
 	int dynamictype;
 
 	GPUType type;
@@ -127,15 +129,15 @@ typedef struct GPUInput {
 	int id;					/* unique id as created by code generator */
 	int texid;				/* number for multitexture, starting from zero */
 	int attribid;			/* id for vertex attributes */
-	int bindtex;			/* input is responsible for binding the texture? */
-	int definetex;			/* input is responsible for defining the pixel? */
+	bool bindtex;			/* input is responsible for binding the texture? */
+	bool definetex;			/* input is responsible for defining the pixel? */
 	int textarget;			/* GL_TEXTURE_* */
 	GPUType textype;		/* datatype */
 
 	struct Image *ima;		/* image */
 	struct ImageUser *iuser;/* image user */
 	struct PreviewImage *prv;	/* preview images & icons */
-	int image_isdata;		/* image does not contain color data */
+	bool image_isdata;		/* image does not contain color data */
 	float *dynamicvec;		/* vector data in case it is dynamic */
 	int dynamictype;		/* origin of the dynamic uniform (GPUDynamicType) */
 	void *dynamicdata;		/* data source of the dynamic uniform */
@@ -145,7 +147,7 @@ typedef struct GPUInput {
 
 	float vec[16];			/* vector data */
 	GPUNodeLink *link;
-	int dynamictex;			/* dynamic? */
+	bool dynamictex;		/* dynamic? */
 	CustomDataType attribtype;	/* attribute type */
 	char attribname[32];	/* attribute name */
 	int attribfirst;		/* this is the first one that is bound */




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