[Bf-blender-cvs] [8174ea2] master: Code cleanup: use GPUDataSource enum instead of int

Nicholas Bishop noreply at git.blender.org
Mon Jan 26 16:42:08 CET 2015


Commit: 8174ea2684b8d144de10508c1766117abe4b6a9a
Author: Nicholas Bishop
Date:   Sat Jan 24 15:33:34 2015 +0100
Branches: master
https://developer.blender.org/rB8174ea2684b8d144de10508c1766117abe4b6a9a

Code cleanup: use GPUDataSource enum instead of int

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D1026

===================================================================

M	source/blender/gpu/intern/gpu_codegen.h

===================================================================

diff --git a/source/blender/gpu/intern/gpu_codegen.h b/source/blender/gpu/intern/gpu_codegen.h
index 519fe84..8b63af9 100644
--- a/source/blender/gpu/intern/gpu_codegen.h
+++ b/source/blender/gpu/intern/gpu_codegen.h
@@ -124,7 +124,7 @@ typedef struct GPUInput {
 	GPUNode *node;
 
 	GPUType type;			/* datatype */
-	int source;				/* data source */
+	GPUDataSource source;	/* data source */
 
 	int id;					/* unique id as created by code generator */
 	int texid;				/* number for multitexture, starting from zero */




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