[Bf-animsys] Need feedback about a simple walk cycle helper

Gaia gaia.clary at machinimatrix.org
Mon Aug 11 13:56:37 CEST 2014


Hi, Jonatan;
Thanks for your feedback.
Would it be helpful to detemine the maximum distance between the 
left/right ankle bones (or any other selectable bone pair) and then 
calculate the "speed" of the root bone (or any other selectable bone) ?

cheers,
Gaia

On 11.08.2014 11:15, Jonatan Bijl wrote:
> Thanks for your work on the plugin. I have an idea for something that could be helpful.
>
> What I find tricky when animating a walk cycle, is preventing a sliding-feet / moonwalking  movement.
>
> I currently work-around this problem, by animating a movement of the root bone, for the distance of two strides. Then I animate the walking, and can easily see if the feet are sliding or not. After that, I remove the root bone animation again.
>
> Another solution could be that a plugin would use stride length and stride duration as input to show "footprint" helper objects, or zebra-crossing-stripes, to show the walking-speed to the animator.
>
> I think this kind of feature would be very helpful.
>
>
> Jonatan
>
> -----Original Message-----
> From: bf-animsys-bounces at blender.org [mailto:bf-animsys-bounces at blender.org] On Behalf Of Gaia
> Sent: zondag 10 augustus 2014 12:20
> To: Discussion list to assist 2.5 animation recode
> Subject: [Bf-animsys] Need feedback about a simple walk cycle helper
>
> Hi;
>
> Recently i needed a simple walk cycle for testing the weighting of a character. So i learned how to make basic walk cycles.
> However after an hour of playing with the concepts i thought, why not making a small helper tool for this?
> And i ended with this:
>
> http://blog.machinimatrix.org/sparkles/walk-cycle-helper/
>
> This tool works for me. But maybe it can be made more useful even.
> So if you are missing something that would fit well into this tool, then i am all ears :)
>
> Thanks for any feedback on this!
> cheers,
> Gaia
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