[Bf-animsys] Animation Proposal

joe joeedh at gmail.com
Fri Oct 2 00:19:09 CEST 2009


BTW, being able to manipulate keyframes in the timeline is useful;
lots of maya animators do this.  Generally, the work flow seems to be
box-select some keyframes, then drag them around/resize them, etc.  It
makes adjusting timing fast and easy.

Joe

On Thu, Oct 1, 2009 at 3:57 PM, Nathan Vegdahl <nathanvegdahl at gmail.com> wrote:
>> The timeline I guess would reflect keys on selected controls, so you
>> wouldn't have to browse like you would the dope sheet to find them, If it
>> came to that.
>
>   This can work in the dopesheet too, by toggling on "Only display
> selected" (the little arrow button in the dopesheet in 2.5).  Although
> right now it only filters objects, not bones.  But presumably that
> will be fixed at some point.
>
> --Nathan
>
> On Thu, Oct 1, 2009 at 7:35 AM, Jarred de Beer <jarr2000 at gmail.com> wrote:
>> This is great stuff.
>>
>> I for one have been missing the ability to shift keyframes on the timeline.
>> A scaled down dope sheet as an alternative seems to do the trick though.
>> The timeline I guess would reflect keys on selected controls, so you
>> wouldn't have to browse like you would the dope sheet to find them, If it
>> came to that.
>>
>> Regards,
>> Jarred
>>
>> On Thu, Oct 1, 2009 at 8:00 AM, Gianmichele Mariani <g.mariani at liquidnet.it>
>> wrote:
>>>
>>> WOW Bassam told me that some of the requests were already implemented but
>>> I didn't thought it was so many.
>>>
>>> I agree with all your points. I've been thinking a lot about the timeline
>>> stuff and I know it will be redundant to just have the same functionality
>>> ported to it.
>>> So my thoughts went to a pure presentation point of view. Would it be
>>> possible to have the dopesheet or the action editor automatically collapses
>>> all the channel when the space reaches a certain height ?
>>> This way you can have the best of both worlds. When it's lat's say 50 px
>>> is one big channel. The moment you resize the window it unfolds everything
>>> back.
>>>
>>> Now that I have internet back at home I'm going to download a new build of
>>> 2.5 and start playing with it again. I will probably discuss
>>> everything at BCon if you're there.
>>>
>>> Thanks a lot.
>>>
>>> Gianmichele
>>>
>>>
>>> _______________________________________________
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>>> Bf-animsys at blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-animsys
>>>
>>
>>
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