[Bf-usd] Bf-usd Digest, Vol 13, Issue 3

Brian Savery brian.savery at gmail.com
Thu Jan 13 20:33:29 CET 2022


>
>
> We (NVIDIA) implemented an experimental prototype to support such a
> workflow, where the C++ import/export code calls into a Universal Material
> Mapper (UMM) addon for the material conversion.  This initial
> implementation is a proof of concept, currently hard coded to using the UMM
> addon for MDL conversion, but our goal would be to make the system generic
> and agnostic as to material type.
>

Doesn't sound like a bad idea on paper, is there any more info on this?

>
>
> To implement a system like this, it would also be helpful if Blender would
> transition to dynamically linking the USD libraries, so this would be
> another interesting discussion to have.
>

This also might be useful.

>
>
> Thoughts and feedback welcome.
>
>
>
> Thanks,
>
> Michael
>
>
>
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