[Bf-usd] Bf-usd Digest, Vol 13, Issue 3

Michael A Kowalski makowalski at nvidia.com
Fri Jan 14 16:19:13 CET 2022


Hi Brian,

Thanks for the response.  I’ll write up a design proposal for this and will share it here.

Michael


From: Brian Savery <brian.savery at gmail.com>
Sent: Thursday, January 13, 2022 2:33 PM
To: Michael A Kowalski <makowalski at nvidia.com>
Cc: Blender USD Workgroup <bf-usd at blender.org>; sybren at blender.org
Subject: Re: [Bf-usd] Bf-usd Digest, Vol 13, Issue 3

External email: Use caution opening links or attachments



We (NVIDIA) implemented an experimental prototype to support such a workflow, where the C++ import/export code calls into a Universal Material Mapper (UMM) addon for the material conversion.  This initial implementation is a proof of concept, currently hard coded to using the UMM addon for MDL conversion, but our goal would be to make the system generic and agnostic as to material type.

Doesn't sound like a bad idea on paper, is there any more info on this?

To implement a system like this, it would also be helpful if Blender would transition to dynamically linking the USD libraries, so this would be another interesting discussion to have.

This also might be useful.

Thoughts and feedback welcome.

Thanks,
Michael

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