[Bf-python] OpenGL transparency in VIEW3D

Paolo Colombo info at blender3d.it
Sun Mar 13 17:55:35 CET 2005


Gert De Roost wrote:
> I am doing some research into the feasibility of
> making interactive GUIs for Python scripts using
> OpenGL in the 3D view.  From my experiments, I come to
> the conclusion that all scripts linked to an object on
> Redraw, are executed BEFORE the internal Blender
> geometry is drawn.  This leads to my question: would
> it be possible to add a script link feature that lets
> me draw AFTER Blender did its own OpenGL stuff.  This
> would allow me to draw transparent elements using
> GL_BLEND on top of the geometry.
> 
> 
> .gert.
> 
  Look at the last MakeHuman interface I've coded, all the stuff is 
linked to a scene scriptlink and do exacltly what You need.

http://www.dedalo-3d.com

Ciao,
- Paolo



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