[Bf-python] OpenGL transparency in VIEW3D

joeedh joeeagar at prodigy.net
Sun Mar 13 18:12:04 CET 2005


Paolo Colombo wrote:

> Gert De Roost wrote:
>
>> I am doing some research into the feasibility of
>> making interactive GUIs for Python scripts using
>> OpenGL in the 3D view.  From my experiments, I come to
>> the conclusion that all scripts linked to an object on
>> Redraw, are executed BEFORE the internal Blender
>> geometry is drawn.  This leads to my question: would
>> it be possible to add a script link feature that lets
>> me draw AFTER Blender did its own OpenGL stuff.  This
>> would allow me to draw transparent elements using
>> GL_BLEND on top of the geometry.
>>
>>
>> .gert.
>>
>  Look at the last MakeHuman interface I've coded, all the stuff is 
> linked to a scene scriptlink and do exacltly what You need.
>
> http://www.dedalo-3d.com
>
> Ciao,
> - Paolo

That's very cool, although my video card really lags with more then 3 
images being drawn at once :(

joeedh



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