[Bf-python] OpenGL transparency in VIEW3D

joeedh joeeagar at prodigy.net
Sun Mar 13 16:56:35 CET 2005


Gert De Roost wrote:

>I am doing some research into the feasibility of
>making interactive GUIs for Python scripts using
>OpenGL in the 3D view.  From my experiments, I come to
>the conclusion that all scripts linked to an object on
>Redraw, are executed BEFORE the internal Blender
>geometry is drawn.  This leads to my question: would
>it be possible to add a script link feature that lets
>me draw AFTER Blender did its own OpenGL stuff.  This
>would allow me to draw transparent elements using
>GL_BLEND on top of the geometry.
>
>
>  
>
The scene redraw works now, Wilian fixed it for 2.35.

joeedh



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