[Bf-funboard] Toolbox Thoughts and List
Thorsten Wilms
bf-funboard@blender.org
Fri, 17 Oct 2003 10:40:23 +0200
Hi!
Yesterday I played around with Maya 5 PLE.
That triggered my mail about selection modes.
It got me also thinking about the toolbox, spacebar and RMB.
More intersting than the Hotbox are the marking menus on
right-click (hold).
I wonder if Blender could have right-click-hold radial
menus for some selected items and the spacebar-menu for
more options. Not that I want to copy the Maya aproach,
but to learn a litle from the and adapt it won't hurt.
Currently righ-click is used for selection. It could
stay that way if the radial menu would have select/
unselect at it's center. It would show up only after
a little delay, so you wouldn't notice on selection
usage.
However, here's a list of the organization of my Toolbox
design. Please check for completness and if it generaly
makes sense to you. Besides items that work directly on
objects, it contains everything related to the 3d cursor
and selection.
------------------------------------------------------
Toolbox menu items for 3d views, Object and Edit Mode:
Add
Mesh [Object Mode / Edit Mode]
[In Edit Mode only compatible objects should be addable (currently not the case).]
...
Curves
...
Surfaces
...
Text
Metaball
Empty
Camera
Lamp
Armature
Lattice
Select
Select All [nothing selected]
Deselect All [something selected]
Border Select
Inverse [something selected]
Snap
Selection -> Grid [something selected]
Selection -> Center [something selected]
Selection -> Cursor [something selected]
Cursor -> Grid
Cursor -> Selection [something selected]
Enable Proportional Vertex Editing [Edit Mode, mesh-object, Proportional Vertex Editing disabled]
Disable Proportional Vertex Editing [Edit Mode, mesh-object, Proportional Vertex Editing enabled]
Set Falloff to Smooth [Edit Mode, mesh-object, Fallof is set to Sharp]
Set Falloff to Sharp [Edit Mode, mesh-object, Fallof is set to Smooth]
Edit
Duplicate [something selected/active]
Delete [something selected/active]
Hide Selected [something selected/active]
Object Mode [Edit Mode]
Edit Mode [Object Mode]
Undo Editing [Edit Mode, at least one operation since entry]
Transform
Grab [something selected/active]
Rotate [something selected/active]
Scale [something selected/active]
Shear [something selected/active, changes Object Mode to Edit Mode]
Warp [something selected/active, changes Object Mode to Edit Mode]
Shrink/Fatten [something selected/active, bug in Edit-Mode: asks: Clear Size?]
Numerical [something selected/active]
Apply
Apply Size/Roatation [something selected/active]
Apply Deformation [something selected/active]
Clear
Clear Location [something selected/active]
Clear Rotation [something selected/active]
Clear Size [something selected/active]
Clear Origin [something selected/active]
Object [for all: Object Mode]
Join Objects [more than 1 compatible objects selected]
Boolean Operation [more than 1 mesh-object selected]
Convert [convertible object selected/active]
Copy Property [more than 1 object selected]
Linking [for all: Object Mode]
Duplicate linked [something selected/active]
Make Single User [??]
Make Local [active object is linked]
Make Links [more than one object selected]
Relation [for all: Object Mode]
Make Parent [more than 1 object selected]
Clear Parent [active object has parent]
Make Track [more than 1 object selected]
Clear Track [active object is tracking something]
Image [for all: Object Mode]
Image Aspect [active object has material with image texture assigned to it]
Image Displist [??]
Curve [for all: Edit Mode, curve-object]
Segments
Subdivide
Switch Direction
Control Points
Tilt
Clear Tilt
Toggle Free/Aligned
Vector
Smooth
Make Vertex Parent
Hide Selected Control Points
Show Hidden Control Points
Vertices [for all: Edit Mode, mesh-object]
Merge
Split
Seperate
Smooth
Remove Doubles
Make Vertex Parent
Select Connected Vertices
Hide Deselected Vertices
Hide Selected Vertices
Show Hidden Vertices
Make Edge / Make Face [Edit Mode, vertices of of at least on edge or face selected]
Edges [for all: Edit Mode, mesh-object, vertices of at least on edge selected]
Subdivide
Subdivide Fractal
Subdivide Smooth
Faces [for all: Edit Mode, mesh-object, vertices of at least on face selected]
Fill
Beauty Fill
Convert Quads to Triangles
Convert Triangles to Quads
Flip Triangle Edges
Hide Selected Faces
Hide Deselected Faces
Show Hidden Faces
Normals
Recalculate Outside
Recalculte Inside
Flip
---
Thorsten