[Bf-funboard] Toolbox Thoughts and List

Luke Wenke bf-funboard@blender.org
Fri, 17 Oct 2003 21:44:05 +1000


Hi,
I'm assuming the square brackets show the prerequisites.... well here are my
comments:

>   Select All [nothing selected]
If "a" is used, this is true. If a menu is used, then the selection would be
irrelevant. (i.e. you can have some or most of the things selected)

>   Inverse [something selected]
You need to be in editmode with a mesh being the active object (it doesn't
matter whether the mesh is a selected object or not). And it doesn't matter
if any vertices are selected.

>   Duplicate [something selected/active]
Should be [something selected] - it doesn't work for non-selected active
items

>   Delete [something selected/active]
Should be [something selected] - it doesn't work for non-selected active
items

>   Hide Selected [something selected/active]
Should be [something selected] - it doesn't work for non-selected active
items

>   Object Mode [Edit Mode]
>   Edit Mode [Object Mode]
You can change between object, edit, face select, vertex paint and texture
paint mode.... if a mesh is the active object (even if it is unselected).
For most active object types you can only be in object mode. For armatures
you can be in object, edit and pose mode. For metaballs, lattices, paths,
etc, you can be in object and edit mode. So the mode you can switch to
depends on the current active object. (it doesn't matter if it is selected
or not)

> Transform
>   Grab [something selected/active]
>   Rotate [something selected/active]
>   Scale [something selected/active]
G/R/S only applies to selected objects.

>   Shear [something selected/active, changes Object Mode to Edit Mode]
>   Warp [something selected/active, changes Object Mode to Edit Mode]
>   Shrink/Fatten [something selected/active, bug in Edit-Mode: asks: Clear
Size?]
These 3 things should only appear in editmode - they shouldn't appeat in
object mode and simultaneously switch you to editmode. This is how it is now
in the Blender 2.29 menus.

>   Numerical [something selected/active]
You have to be in object mode, and it tells you about the active object, so
at least one object must exist.

>     Clear Location [something selected/active]
>     Clear Rotation [something selected/active]
>     Clear Size [something selected/active]
Only works for selected objects

>     Apply Deformation [something selected/active]
>     Apply Size/Roatation [something selected/active]
>     Clear Origin [something selected/active]
Maybe the same

>   Boolean Operation [more than 1 mesh-object selected]
It seems to kind of work with only 1 non-active selected object. (not sure)

>   Convert [convertible object selected/active]
Only works for selected objects

>   Copy Property [more than 1 object selected]
>   Make Parent [more than 1 object selected]
>   Make Track [more than 1 object selected]
At least 1 non-active selected object

>   Duplicate linked [something selected/active]
something selected

>   Make Single User [??]
>   Make Local [active object is linked]
>   Make Links [more than one object selected]
???

>   Clear Parent [active object has parent]
>   Clear Track [active object is tracking something]
something selected (whether it is active is irrelevant)

> Image [for all: Object Mode]
>   Image Aspect [active object has material with image texture assigned to
it]
?????

Maybe you should look at the Blender 2.29 menus since they're organised
pretty well and try and organise them into larger groups/categories.

- Luke