[Bf-docboard] Blender 2.5 Magazine: Call for content

Michael Fox mfoxdogg at gmail.com
Thu Mar 31 08:39:28 CEST 2011


I would be happy to help if given a style guide and some examples of 
what you want and how deep the info and image resolution and to use 
trunk or official release

On 30/03/11 21:47, Tony Mullen wrote:
> Hi Everybody,
>
> (Apologies to anybody who got multiple copies of this mail).
>
> Since I happen to be in Amsterdam for a while, Ton has decided to make
> me useful and asked me to coordinate the content of the new magazine
> which we hope to put out to accompany the official 2.5 stable release.
>
> The idea, as some of you know, is to create an awesome-looking glossy
> magazine to A) hand out at Siggraph 2011 for free to promote Blender
> and B) make available for sale on the e-Shop (and eventually also as a
> free pdf download). The focus is on what's new in 2.5*, so it should
> be something that will appeal to people who already know 2.4* and also
> people coming from other 3D software backgrounds. It's not for total
> 3D beginners. This may become a periodical, but for now we want to
> focus on one killer issue.
>
> I'm looking for people willing to produce high-quality content, mostly
> in chunks between 2 and 3 pages. These could be tutorials on specific
> features or just some process shots and general explanations. It's
> intended in part as promotional material for a professional audience,
> so good-looking material is a priority. A list of topics we'd like to
> try to cover is included below.
>
> We're hoping to be able to launch this on a minimal budget, so we're
> not talking about payment at the moment. The content does not have to
> be completely original. If you've got material from a book or training
> video you've already released, we can use that also. You'll be
> credited (of course) and we can also promote your
> book/video/service/production in the pages of the magazine. We plan to
> have a lot of copies circulating at Siggraph, so this can be quite
> valuable publicity. If this whole effort does more than break even
> then Ton might reconsider the question of payment, but for now this is
> what's being proposed.
>
> Anyway, please take a look at this list below and let me know if you
> think you'd like to contribute one or more of the following chunks. We
> are also looking for top quality artwork of course, so art submissions
> are also more than welcome. If you have something in mind you'd like
> to submit that isn't listed here, let me know.
>
> If you got this from the bf-docboard list, please reply to me directly
> at tony.mullen+bm at gmail.com.
>
> Looking forward to hearing from you!
>
> Best regards,
>
> Tony
>
> -Introducing Blender 2.5 (overview, brief list of new features) 2-3 pages
> -Getting Started (Quickstart, interface tour) 3-4 pages
> -In-Depth Feature Tour:
>      The 3D Viewport (viewport rendering, navigating the space) 2-3 pages
>      Mesh Modeling tutorial 2-3 pages
>      Working with modifiers 2-3 pages
>      UV Unwrapping 2-3 pages
>      3D Texture Painting 2-3 pages
>      Sculpting 2-3 pages
>      Animation Basics (F-Curve system) 2-3 pages
>      Rigging and constraints 2-3 pages
>      Compositor and render pipeline 2-3 pages
>      Working with libraries 2-3 pages
>      The particle system 2-3 pages
>      Creating hair 2-3 pages
>      Smoke and fire 2-3 pages
>      Fluid sim 2-3 pages
>      Python scripting 2-3 pages
> -The World of Sintel 5-6 pages
> -The Blender Open Movie Workshop (1/2 page about each DVD?) 5-6 pages
> -Blender in action (short blurbs about notable non-BF Blender projects
>       around the world: Mercator, Tube, Project London, etc. Artwork,
> process shots, etc.) 3-10 pages
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