[Bf-docboard] Blender 2.5 Magazine: Call for content

Ton Roosendaal ton at blender.org
Wed Mar 30 14:56:49 CEST 2011


Hi,

Thanks Tony for getting this going!
Just to emphasize: the 'Magazine' here is the formatting, not a  
periodical. :)

-Ton-

------------------------------------------------------------------------
Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 30 Mar, 2011, at 12:47, Tony Mullen wrote:

> Hi Everybody,
>
> (Apologies to anybody who got multiple copies of this mail).
>
> Since I happen to be in Amsterdam for a while, Ton has decided to make
> me useful and asked me to coordinate the content of the new magazine
> which we hope to put out to accompany the official 2.5 stable release.
>
> The idea, as some of you know, is to create an awesome-looking glossy
> magazine to A) hand out at Siggraph 2011 for free to promote Blender
> and B) make available for sale on the e-Shop (and eventually also as a
> free pdf download). The focus is on what's new in 2.5*, so it should
> be something that will appeal to people who already know 2.4* and also
> people coming from other 3D software backgrounds. It's not for total
> 3D beginners. This may become a periodical, but for now we want to
> focus on one killer issue.
>
> I'm looking for people willing to produce high-quality content, mostly
> in chunks between 2 and 3 pages. These could be tutorials on specific
> features or just some process shots and general explanations. It's
> intended in part as promotional material for a professional audience,
> so good-looking material is a priority. A list of topics we'd like to
> try to cover is included below.
>
> We're hoping to be able to launch this on a minimal budget, so we're
> not talking about payment at the moment. The content does not have to
> be completely original. If you've got material from a book or training
> video you've already released, we can use that also. You'll be
> credited (of course) and we can also promote your
> book/video/service/production in the pages of the magazine. We plan to
> have a lot of copies circulating at Siggraph, so this can be quite
> valuable publicity. If this whole effort does more than break even
> then Ton might reconsider the question of payment, but for now this is
> what's being proposed.
>
> Anyway, please take a look at this list below and let me know if you
> think you'd like to contribute one or more of the following chunks. We
> are also looking for top quality artwork of course, so art submissions
> are also more than welcome. If you have something in mind you'd like
> to submit that isn't listed here, let me know.
>
> If you got this from the bf-docboard list, please reply to me directly
> at tony.mullen+bm at gmail.com.
>
> Looking forward to hearing from you!
>
> Best regards,
>
> Tony
>
> -Introducing Blender 2.5 (overview, brief list of new features) 2-3  
> pages
> -Getting Started (Quickstart, interface tour) 3-4 pages
> -In-Depth Feature Tour:
>    The 3D Viewport (viewport rendering, navigating the space) 2-3  
> pages
>    Mesh Modeling tutorial 2-3 pages
>    Working with modifiers 2-3 pages
>    UV Unwrapping 2-3 pages
>    3D Texture Painting 2-3 pages
>    Sculpting 2-3 pages
>    Animation Basics (F-Curve system) 2-3 pages
>    Rigging and constraints 2-3 pages
>    Compositor and render pipeline 2-3 pages
>    Working with libraries 2-3 pages
>    The particle system 2-3 pages
>    Creating hair 2-3 pages
>    Smoke and fire 2-3 pages
>    Fluid sim 2-3 pages
>    Python scripting 2-3 pages
> -The World of Sintel 5-6 pages
> -The Blender Open Movie Workshop (1/2 page about each DVD?) 5-6 pages
> -Blender in action (short blurbs about notable non-BF Blender projects
>     around the world: Mercator, Tube, Project London, etc. Artwork,
> process shots, etc.) 3-10 pages
> _______________________________________________
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