[Bf-docboard] Fwd: Game Manual
Julian Oliver
julian at selectparks.net
Mon Jun 12 12:51:48 CEST 2006
hi,
..on Mon, Jun 12, 2006 at 11:59:30AM +0200, Alastair Mason wrote:
>
> This wasn't my proposel for the BSOD, but thanks for the heads up. I would
> like to work on it regardless of weather or not it makes it in to the BSOD
> and was more seeking advise and the wisdom of the docboard.
>
> I think it is esencial that people start working on a manual especially now
> that the bullet engin is coming to a stable state not to mention the
> integration with OGRE enging for graphics.
>
> Julian Oliver: Is that you summer of dicumentations proposal or are you
> intressed in getting involved regaurdless?
i had planned to assist outside of the BSOD, and in my own time.
> I have started developing the
> game tutorial which actually cove some of the what you have commented on.
> But i see the wisdom in a pinball game, would you be willing to make such a
> tutorial?
sure of course. i've taught an introduction to game development using Blender
at several universities, and the pinball-like tute has proven to be a good
introduction to both the tools and game design concepts.
out of interest, what is the policy regarding the hosting of files
related to the tutorial? by this i mean sound-files, python code,
*.blends.
i'll get on to this and the other components of the documentation i mentioned.
julian
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