[Bf-committers] GSOC 2014

Jacob Merrill blueprintrandom1 at gmail.com
Wed Jan 29 20:52:59 CET 2014


I would love to see all of the materials automatically baking to a if map,
if you choose the option in the material panel (game)
It is counter intuitive to need 3 steps to apply a material.
On Jan 29, 2014 11:24 AM, "Brecht Van Lommel" <brechtvanlommel at pandora.be>
wrote:

> Hi,
>
> It's very early, we don't even know yet if Blender will be accepted as
> an organization for the 2014 edition, that's still a month away.
> http://www.google-melange.com/gsoc/events/google/gsoc2014
>
> When that happens there will be a wiki page with information, here's
> the 2013 pages:
>
> http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2013/Application_Template
> http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2013/Ideas
>
> For generic information for new developers there's this page:
> http://wiki.blender.org/index.php/Dev:Doc/New_Developer_Info
>
> Brecht.
>
> On Wed, Jan 29, 2014 at 8:04 PM, Pulkit Agarwal
> <pulkitagarwal2k8 at gmail.com> wrote:
> > Hello,
> > I am new to Blender Foundation and would like to contribute to the
> > organization. I have beginner level knowledge of game engines like Unity
> > but much experience with OpenGL, python and programming languages
> > like(c,c++,java). Please suggest me how i should start.
> >
> > Regards,
> > Pulkit Agarwal
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
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