[Bf-committers] GSOC 2014

Mitchell Stokes mogurijin at gmail.com
Wed Jan 29 22:32:59 CET 2014


If you're interested in game engine work, you can find me on IRC
(#blendercoders or #bgecoders on freenode, my nick is Moguri), and we can
chat.

--Mitchell Stokes


On Wed, Jan 29, 2014 at 11:52 AM, Jacob Merrill
<blueprintrandom1 at gmail.com>wrote:

> I would love to see all of the materials automatically baking to a if map,
> if you choose the option in the material panel (game)
> It is counter intuitive to need 3 steps to apply a material.
> On Jan 29, 2014 11:24 AM, "Brecht Van Lommel" <brechtvanlommel at pandora.be>
> wrote:
>
> > Hi,
> >
> > It's very early, we don't even know yet if Blender will be accepted as
> > an organization for the 2014 edition, that's still a month away.
> > http://www.google-melange.com/gsoc/events/google/gsoc2014
> >
> > When that happens there will be a wiki page with information, here's
> > the 2013 pages:
> >
> >
> http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2013/Application_Template
> > http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2013/Ideas
> >
> > For generic information for new developers there's this page:
> > http://wiki.blender.org/index.php/Dev:Doc/New_Developer_Info
> >
> > Brecht.
> >
> > On Wed, Jan 29, 2014 at 8:04 PM, Pulkit Agarwal
> > <pulkitagarwal2k8 at gmail.com> wrote:
> > > Hello,
> > > I am new to Blender Foundation and would like to contribute to the
> > > organization. I have beginner level knowledge of game engines like
> Unity
> > > but much experience with OpenGL, python and programming languages
> > > like(c,c++,java). Please suggest me how i should start.
> > >
> > > Regards,
> > > Pulkit Agarwal
> > > _______________________________________________
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> > > Bf-committers at blender.org
> > > http://lists.blender.org/mailman/listinfo/bf-committers
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> >
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