[Bf-committers] Blender developer meeting, January 26, 2014

José Ricarte ricarte at aixalanca.com
Tue Jan 28 10:18:30 CET 2014


Hi,  maybe  it would be a good idea  create a "z-index" control for 2D 
shapes that are in the same plane, to manage the correct rendering (two 
Shapes can have different material).
This would be also a good tool to develop toon style.

regards


El 27/01/14 16:28, Campbell Barton escribió:
> This is currently using scanfill to create a mesh which is then
> rendered by `source/blender/blenkernel/intern/mask_rasterize.c`,
> (basically renders geometry in 2d)
>
> 2d curves have the same problems with overlapping splines,
>
> To support this we could pre-process the curves before filling, I'll
> try check on adding this in the next 2-3 weeks, perhaps this can be
> made to fix the annoyance with 2d filled curve objects too.
>
> On Tue, Jan 28, 2014 at 1:36 AM, xglasyliax . <xgl.asyliax at gmail.com> wrote:
>> Regarding the mask curve overlap oddity:
>>
>> Does the drawing of the base part of the mask still use the code I did
>> pre-Tears of Steel, or did a new base rasterizer come along with the
>> triangle based feather code?
>>
>> Sorry don't have sources accessible at the moment to check for myself. :(
>>
>>
>> 2014-01-26 Tamito KAJIYAMA <rd6t-kjym at asahi-net.or.jp>
>>
>>> Hi,
>>>
>>>   > - Tamito works on Freestyle textured strokes:
>>>
>>> The proper URL on this is the following:
>>> https://developer.blender.org/T38327
>>>
>>> The contributor of the code is Paolo Acampora, who had one of the
>>> best talks (according to Ton) in the last Blender conference:
>>> http://www.youtube.com/watch?v=ssd4ZNNpY-s
>>>
>>> Best regards,
>>>
>>> --
>>> KAJIYAMA, Tamito <rd6t-kjym at asahi-net.or.jp>
>>>
>>>
>>> On 27/01/2014 01:22, Ton Roosendaal wrote:
>>>> Hi all,
>>>>
>>>> Here's the notes from today's meeting in #blendercoders,
>>> irc.freenode.net.
>>>> 1) Blender 2.70 projects
>>>>
>>>> - Current schedule (not changed since last week)
>>>> http://wiki.blender.org/index.php/Dev:Doc/Projects
>>>>
>>>> - Tabs! Jonathan Williamson summarised status of tabs. After lots of
>>> discussion throughout the week seems many people can agree on a couple
>>> things:
>>>> 1) tabs should be workflow based when possible.
>>>> 2) user should switch tabs minimally.
>>>> 3) panels within tabs should fit nicely on a 1080p monitor.
>>>>
>>>> He also updated tab doc, showing the larger picture for other UI work
>>> too:
>>>> http://wiki.blender.org/index.php/Dev:Ref/Proposals/UI/Tab-Interface
>>>>
>>>> One of the most complex ones, Editmode tabs review:
>>>> https://developer.blender.org/T37568
>>>>
>>>> Meeting agrees with moving on adding tabs (following current design
>>> proposal) in 2.70.
>>>> - Tamito Kajiyama had positive feedback from core Freestyle users about
>>> the new Python API for Freestyle - which will break older scripts. Goes to
>>> 'git master' this week.
>>>> - Jonathan Williamson's keymap project (a new choice next to maya/max
>>> etc):
>>>> Question: is this acceptable to add in BCon3 still? Might be better
>>> 2.71? Final answer next week.
>>>> https://developer.blender.org/T37420
>>>>
>>> https://docs.google.com/document/d/1cXzHJgkIPEXIkXBGSJmI29_AVY_xliI9-TpKmLKxv_8/edit#heading=h.mcrqhsmmkmba
>>>> 2) Other projects
>>>>
>>>> - Sebastian Koenig shows error in mask rasterizing when mask-curves
>>> overlap. Anyone around to solve this well?
>>>> http://cl.ly/image/1g2f2q0v0m3f
>>>>
>>>> - Tamito works on Freestyle textured strokes:
>>>> https://developer.blender.org/T37420
>>>>
>>>>
>>>>
>>>> -Ton-
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