[Verse-dev] Verse OpenGL ES client

eskil at obsession.se eskil at obsession.se
Sun Nov 21 01:33:37 CET 2010


Hi

>> The latest version is the one at
>> http://www.quelsolaar.com/files/verse_apps.zip .
>
> What's the status of the SVN repository at
> https://svn.blender.org/svnroot/verse/trunk?

I dont know, but i dont think persuade should be too different.

> (FWIW, it built cleanly on
> Linux, but there were major graphical glitches when rendering.)

Send me a screen shot.

>> 2. Do a major expansion of Betray to be able to support more platform
>> dependent things, like sterioscopics, sound, head tracking, multi touch,
>> controllers and much more (and port everything over to the new betray)
>
> One of the things I was kind of wondering about was how this would all
> work on a touch-screen device with no keyboard...

Well, right now Betray guarantees all functionality, but in the next
version Betray will be able to describe what it can do and then its up to
the application to deal with that. a multi touch device controlling a
single pointer app like Loq will only use one pointer at a time (and wont
be very good since it requires multiple mouse buttons, all touch that is
something you could make a multi touch implementation that supports using
multiple fingers or something). Just like every implementation of betray
isnt forced to support multi touch, not all apps need to use it.

There will also be a FBO functionality so that you can render any
application to a texture.

There are some things though that should be very easy to add extended
support for, like the ability to modify the view frustum, or camera angle
then you can do cave stuff, stereoscopic, multi displays and much like
that. Other things like support for specific buttons like forward and
backward and things like that should be easy to support for almost all
apps.

I will do some things in seduce that will make all apps have some limited
support for many of these things. I think i can add some multi touch
support for co-on fairly easily too.

Cheers

E




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