[Verse-dev] Verse in Cairo?

Stuart Axon stuaxo2 at yahoo.com
Mon Oct 6 12:41:33 CEST 2008


It would be feasable - as a port of the opengl backend.  The output would be converted to triangles in the same way though.  The range of applications is a lot less than if verse could do curved edges.  Although if curved edges were added to verse then then it would be trivial to add it to some pre-existing cairo backend.   Without curves it is less useful - more for display usage than say editing, or output to svg or print.

Q.  Does blender have support for curved edges?  
- If so it might be possible to experiment with adding these to verse, if not it's more problematic.





----- Original Message ----
From: Dave Crossland <dave at lab6.com>
To: verse-dev at blender.org
Sent: Monday, October 6, 2008 11:28:58 AM
Subject: Re: [Verse-dev] Verse in Cairo?

2008/10/6 Emil Brink <emil at obsession.se>:
>
> Ah, I had totally forgotten about the Curve node. :) But ... it is not
> the "proper" solution, at all.

So the answer to "Is http://bugs.freedesktop.org/show_bug.cgi?id=17733
feasible?" is "no"?
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