[Verse-dev] Verse in Cairo?

Stuart Axon stuaxo2 at yahoo.com
Mon Oct 6 12:32:13 CEST 2008


I suppose what I was getting at is that curves can be represented in the protocol to some extent, it would need more work to use it for curves.  Being able to send fonts would be useful too in the longrun anyway, but thats another thread.



----- Original Message ----
From: Emil Brink <emil at obsession.se>
To: verse-dev at blender.org
Sent: Monday, October 6, 2008 11:20:45 AM
Subject: Re: [Verse-dev] Verse in Cairo?

On Mon, Oct 6, 2008 at 12:17 PM, Stuart Axon <stuaxo2 at yahoo.com> wrote:
> http://verse.blender.org/fileadmin/verse/spec/n-curve.html
> Seems like there is nearly enough in verse to support it - the right kind of curves - just perhaps that you can't use them to define edges?

Ah, I had totally forgotten about the Curve node. :) But ... it is not
the "proper" solution, at all.

As it says on the page, curves are meant to express a changing value,
for instance to animate a skeleton. Curves *themselves* are not
meant to be visible, so it would be very weird to use curves for glyph
representations. Perhaps it could be forced to make service, or you
could define a skinned geometry to get curves to edit ... But it's all
a bit awkward.

Regards,

/Emil
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