[Verse-dev] The Common Denominator is NURBS
Joe Eagar
joeedh at gmail.com
Sat Apr 14 07:48:25 CEST 2007
Esben Stien wrote:
> Joe Eagar <joeedh at gmail.com> writes:
>
>
>> NURBS can represent polygon meshes?
>>
>
> NURBS can represent any geometry known to man, the most efficient way
> known to man;)
>
>
>> I thought you had to use T-splines for that
>>
>
> Not true;).
>
>
Why do subdivision surfaces exist then? Everything I've read implies
that NURBS has limitations compared to subdivision surfaces schemes. I
could be wrong of course.
Joe
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