Joe Eagar <joeedh at gmail.com> writes: > NURBS can represent polygon meshes? NURBS can represent any geometry known to man, the most efficient way known to man;) > I thought you had to use T-splines for that Not true;). -- Esben Stien is b0ef at e s a http://www. s t n m irc://irc. b - i . e/%23contact sip:b0ef@ e e jid:b0ef@ n n