[Verse-dev] Bug and screen shot.

Eskil Steenberg eskil at obsession.se
Wed Jul 20 17:05:50 CEST 2005


Hi

I have been playing with the material node in Connector, using the new
Persuade rendering code. In this screen shot i have one geometry node with
3 object nosed all using different materials. 2 out of the materials ahve
displacement making them all bumpy. It is ver cool to be able to pull a
slider and see the material and displacement update in realtime. Enjoy:

http://www.quelsolaar.com/many_fun_materials.jpg

Slas found a bug in the server line 436:

while(node->polygon_hole < node->poly_size && ((real64
*)node->layer[0].layer)[node->polygon_hole * 4] != -1)

should obviusly be:

while(node->polygon_hole < node->poly_size && ((uint32
*)node->layer[1].layer)[node->polygon_hole * 4] != -1)

Emil can you update CVS? Thanks Slas!

Cheers

E



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