[Verse-dev] server r3p2 under win32 behaves weird

Emil Brink emil at obsession.se
Tue Sep 14 13:59:14 CEST 2004


On Tue, 14 Sep 2004 13:41:49 +0200
Thorsten Jordan <Thorsten_Jordan at gmx.de> wrote:

> Hi!
> 
> i've been working with the verse-r3p2 server for a longer time now, all 
> with Linux (Debian/unstable/i386). I have to present some results to 
> people that have Windows only, so i need a win32-exe of the server and 
> other tools. Well... either my VisualC++6 has some very weird bugs or 
> there is something wrong with the code.
> I use my pusher to send a 3ds-scene to the server and then connect my 
> viewer to view it. The server generates and sends several thousand nodes 
> without any reason and later sends chaotic layer or node_ids, (like 
> 52678 or the like for a layer_id), what's that?
> Does anyone experienced similar problems?
> Has anyone built a win32-exe of the current server and can send it to me 
> please? (mailto: thorsten_jordan at gmx.de)
> 
> Any comments?

None from me at least, I do not run Verse under win32 at all... I do
think Eskil does, and he should be able to send you a binary of the
server to test.

The problem itself sounds like a bug, perhaps something in the netcode,
but I can't be sure.

Did you try with various degrees of optimization? Blaming the compiler
is not something I'm apt to do very quickly, but optimization is known
to be possibly "dangerous" in the Linux world at least...

Sorry to not be of more help.

/Emil


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