[Verse-dev] Material fragments

Thorsten Jordan verse-dev@blender.org
Wed Aug 18 18:02:09 CEST 2004


Eskil Steenberg wrote:
> Hi
> 
>> this is important for my clients... e.g. 3ds has objects that consist 
>> of several meshes, each with own material. That could be modelled with 
>> multiple links to geometry and material nodes. For now i use one link 
>> per object node and create one object node per mesh additionally.
>>
>> This could be one solution to the problem: just allow one link of type 
>> geometry/material per object node.
>>
> As I said, I dont really know how this is to be done.
> 
> Perhaps one can only connect one real geometry node to a object node, 
> but you could connect more then one object children that in turn could 
> connect to more geometry nodes.  Then you can give each geometry their 
> own transform as well. I think it may be a good idea but i have to think 
> more about the details of it.
> 
> Does this solution look good?
that is what i already have proposed...
one geometry link and one material link for each object node, but 
multiple object links. Sounds simple and ok.

-- 
Greetings, Thorsten




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