[Verse-dev] Material fragments
Thorsten Jordan
verse-dev@blender.org
Wed Aug 18 18:02:09 CEST 2004
Eskil Steenberg wrote:
> Hi
>
>> this is important for my clients... e.g. 3ds has objects that consist
>> of several meshes, each with own material. That could be modelled with
>> multiple links to geometry and material nodes. For now i use one link
>> per object node and create one object node per mesh additionally.
>>
>> This could be one solution to the problem: just allow one link of type
>> geometry/material per object node.
>>
> As I said, I dont really know how this is to be done.
>
> Perhaps one can only connect one real geometry node to a object node,
> but you could connect more then one object children that in turn could
> connect to more geometry nodes. Then you can give each geometry their
> own transform as well. I think it may be a good idea but i have to think
> more about the details of it.
>
> Does this solution look good?
that is what i already have proposed...
one geometry link and one material link for each object node, but
multiple object links. Sounds simple and ok.
--
Greetings, Thorsten
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