[tuhopuu-devel] Re: [tuhopuu-cvs] CVS commit: tuhopuu3/source/blender/include butspace.h tuhopuu3/source/blender/src buttons_editing.c

Gabriel Beloin gbeloin at caramail.com
Sat Jan 29 19:11:10 CET 2005


yes that what i though.
so this remove the trouble of painting twice. But you have to duplicate the armature also and take care of the naming convention so the bone's name also match the new vertex group name.
	


> De: bjornmose <bjornmose at gmx.net>
> A: tuhopuu-devel at projects.blender.org
> Objet: Re: [tuhopuu-devel] Re: [tuhopuu-cvs] CVS commit: tuhopuu3/source/blender/include butspace.h tuhopuu3/source/blender/src buttons_editing.c
> Date: Sat, 29 Jan 2005 17:19:51 +0100

> <pre>Gabriel Beloin wrote:
> ....
> > On equestion though. what would be your workflow for this feature? 
> ....
> 
> I use it that way:
> I have a complete armature ( with L,R bones). Now i model only one half 
> of the mesh, rig it and weight paint until it animates fine.
> When i'm done i copy the mesh object, mirror it over x. Note, the copy 
> is child of the armature too but the vertex groups should refer to the 
> other sides bones. With this feature the group renaming is done with one 
> click. Now i can join the two halfes to one mesh. Viola a mesh with 
> symmetric painted vertex groups.
> 
> BM
> 
> 
> 
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> </pre>

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