[tuhopuu-devel] Re: [tuhopuu-cvs] CVS commit: tuhopuu3/source/blender/include BDR_drawobject.h tuhopuu3/source/blender/src drawobject.c editobject.c transform_constraints.c

Matt Ebb matt at mke3.net
Sun Jan 2 05:56:17 CET 2005


On 2 Jan 2005, at 3:48 PM, Martin Poirier wrote:

> Small bug: For the lamps, the new axis thingies are
> drawn at the origin (0,0,0), not at the object's
> center. The orientation is no good either. Seems like
> it's missing a matrix multiplcation.

Oh bugger, never noticed it since I have the Z axis on in my 3D view. 
I've have a poke around, thanks.

> Also, regarding your X for empty object data,
> multiplying the coordinates by G.vd->viewinv (the
> inverse view matrix) would produce coordinates aligned
> with the viewport. You'll probably have to copy it to
> a 3x3 matrix first (it's a 4x4 and, as so, contains
> translation data).

Thanks, I'll give that a try, though this sort of thing isn't exactly 
my forte. Ah well, that's what tuhopuu is for :)


Cheers

Matt
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