[tuhopuu-devel] Solid + MSVC RTTI

some Wund tuhopuu-devel@blender.org
Wed, 10 Mar 2004 13:06:29 +0100 (MET)


> On Tuesday,  9. March 2004 04:54, you wrote:
> > I have tried building blender with RTTI
> > but I still get segfaults on solid based games.
> > Has anybody had luck with this?
> >
> > Chris
> >
> hi chris (Tuhopuu MSVC6 debug build)
> enabled RTTI in MSCV6 by manual walking all the projects in blender.dsw 
> and setting it.
> after compile gameengine started.

no segfault but
game engine was not really running  until i added
USE_SUMO_SOLID to preprocessor definitions in 
the project KX_Converter.dsp and KX_Ketsji.dsp
( not set in KX_ConvertPhysicsObject.h any more ) 

P.S. release is the same .

bjornmose

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