[tuhopuu-devel] Solid + MSVC RTTI

bjornmose tuhopuu-devel@blender.org
Tue, 9 Mar 2004 21:07:18 +0100


On Tuesday,  9. March 2004 04:54, you wrote:
> I have tried building blender with RTTI
> but I still get segfaults on solid based games.
> Has anybody had luck with this?
>
> Chris
>
> P.S. Here's how you can enable RTTI for all
> project files, the quick way:
>
> find . -name '*.dsp' -exec perl -p -i -e 's:/GX:/GR /GX:' {} \;
>
hi chris (Tuhopuu MSVC6 debug build)
enabled RTTI in MSCV6 by manual walking all the projects in blender.dsw=20
and setting it.
after compile gameengine started.

Kester:
exception in (Tuhopuu MSVC6 debug build)
file KX_Scene.Cpp line 980 or so
KX_Scene::SetPhysicsEnvironmet...
SumoPh... =3D dynamic_cast <....>=20
/* writing this on the peguin aside, sorry for being lazy and all */

ole (bjornmose)