[tuhopuu-devel] Non-planar quads split to triangles for rendering?
Jonathan Merritt
tuhopuu-devel@blender.org
Sun, 27 Jun 2004 02:36:27 +1000
Hi Everyone,
> Does anyone know where the handling of non-planar quads, that I've
> described, takes place?
D'Oh! :-/ After several hours of searching, I've just found it:
check_non_flat_quads() in convertBlenderScene.c
It's even named intelligently! <hangs head in shame/>
--
Jonathan Merritt.
PhD Student - Equine Biomechanics.
Equine Centre, The University of Melbourne,
Werribee, Victoria, Australia.