[tuhopuu-devel] Non-planar quads split to triangles for rendering?

Jonathan Merritt tuhopuu-devel@blender.org
Sun, 27 Jun 2004 02:36:27 +1000


Hi Everyone,

> Does anyone know where the handling of non-planar quads, that I've 
> described, takes place?


D'Oh! :-/  After several hours of searching, I've just found it:
    check_non_flat_quads() in convertBlenderScene.c

It's even named intelligently!  <hangs head in shame/>

-- 
Jonathan Merritt.
PhD Student - Equine Biomechanics.
Equine Centre, The University of Melbourne,
Werribee, Victoria, Australia.