[tuhopuu-devel] Windows builds, gameengine

Kester Maddock tuhopuu-devel@blender.org
Fri, 30 Jul 2004 10:38:50 +1200


On Friday 30 July 2004 03:19, Carsten Wartmann wrote:
> Kester Maddock wrote:
> > If you look further down, the Geforce 3 should do it in hardware.
>
> I just looked and it is a Geforce4 MX440. None of the needed extensions....
>
Yeah, the GF4 MX is really a Geforce 2 card and all that...
>
> I have googeled that export __GL_NV30EMULATE=1 should switch on NV30
> Emulation (which is inside libGLX I checked), but no go here.
>
>
> Furthermore after upgrading the nvidia drivers (Linux x86, 1.0-6106)
> Blender complains:
>
> cw@sawfish:~/src/blender$ ./blender -w -p 100 100 800 600
> ./blender: /usr/lib/libGL.so.1: no version information available
> (required by ./blender)
Does blender not start after this?  I get this too, but only with KDE (ie non 
GL applications)

>
>
> So it seems I have to wait for a newer *Windows* Build to play with
> these features. Linux tuhopuu doesnt compile atm.
>
> Regards,
> Carsten.
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Thanks,

Kester