[tuhopuu-devel] Face Connect / Weld Proposal and Request for Ideas

Martin Poirier tuhopuu-devel@blender.org
Wed, 7 Jan 2004 13:54:04 -0800 (PST)


No idea, but you could try looking for the Extrude or
Subdivide functions (try tracing them from the hotkeys
in space.c).

Martin

--- Johnny Matthews <Johnny.Matthews@greenville.edu>
wrote:
> Where would be some good code examples for adding
> faces, edges and
> verts?
> 
> Johnny Matthews
> DBA / Programmer
> Greenville College
> Johnny.Matthews@greenville.edu
> 
> 
> -----Original Message-----
> From: Martin Poirier [mailto:theeth@yahoo.com] 
> Sent: Wednesday, January 07, 2004 3:37 PM
> To: tuhopuu-devel@blender.org
> Subject: RE: [tuhopuu-devel] Face Connect / Weld
> Proposal and Request
> for Ideas
> 
> --- Johnny Matthews <Johnny.Matthews@greenville.edu>
> wrote:
> > > especially since vertices are stored
> > counterclockwise are the normals
> > 
> > So in the EditVlak structure...
> > 
> > e2 is counterclockwise from e1
> > e3 is cc from e2 
> > e4 is cc from e3 
> > e1 is cc from e4
> 
> Exactly
> If e4 is null (triangle), just skip it.
> 
> > I take it that n[] is the normal?
> 
> yup
> 
> > This is VERY helpful. Thanks.
> 
> glad to help
> 
> Martin
> 
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