[tuhopuu-devel] Gameengine + stereo

Kester Maddock tuhopuu-devel@blender.org
Wed, 11 Aug 2004 14:58:03 +1200


Hi Chris,

The stereo options are in "Game Framing Settings" in Scene buttons.  The 
available methods are:
No Stereo
Pageflip: Draw to separate GL left and right buffers, for special stereo 
glasses.
Syncdoubling: Draw the left eye in the top and the right eye in the bottom 
half of the screen.
Side by Side: Draw the left eye in the left and the right eye in the right 
half of the screen.  (If you relax your eye focus like Magic Eye you can see 
this without special hardware.)
Anaglyph: Draw the left eye in blue and the right eye in red, for those 
red-blue stereo glasses.

Pageflip won't work directly from blender, since it requires a stereo GHOST 
window.

You can also use the -s parameter to blenderplayer to set the stereo mode:
./blenderplayer -s stereomode game.blend
where stereomode is one of: hwpageflip, syncdoubling, sidebyside, anaglyph

Kester

On Wednesday 11 August 2004 11:34, Chris Want wrote:
> Hey Kester,
>
> I'm really interested in the stereo support you
> are working on ... how do you turn it on?
>
> Chris
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