[tuhopuu-devel] Gameengine + stereo
Chris Want
tuhopuu-devel@blender.org
Tue, 10 Aug 2004 21:24:15 -0600
Thanks Kester!
Do you know if the shutter glasses that come with some
nvidia cards will work with this under linux? If I
can get this to compile on IRIX I'll try some crystal
eyes glasses, hopefully tomorrow. I tried the anaglyph
stereo, but found the frame rate to be really, really slow
(1 frame every 2 seconds).
Unrelated to stereo support, I found the games I tried to
be missing textures, e.g. here is the skategirl demo from
225_game_demos:
http://bebop.cns.ualberta.ca/~cwant/skategirl-pre-play.jpg
http://bebop.cns.ualberta.ca/~cwant/skategirl-post-play.jpg
I am also getting the following message a lot:
SM_Scene::~SM_Scene: There are still objects in the Sumo scene!
Chris
Kester Maddock wrote:
> Hi Chris,
>
> The stereo options are in "Game Framing Settings" in Scene buttons. The
> available methods are:
> No Stereo
> Pageflip: Draw to separate GL left and right buffers, for special stereo
> glasses.
> Syncdoubling: Draw the left eye in the top and the right eye in the bottom
> half of the screen.
> Side by Side: Draw the left eye in the left and the right eye in the right
> half of the screen. (If you relax your eye focus like Magic Eye you can see
> this without special hardware.)
> Anaglyph: Draw the left eye in blue and the right eye in red, for those
> red-blue stereo glasses.
>
> Pageflip won't work directly from blender, since it requires a stereo GHOST
> window.
>
> You can also use the -s parameter to blenderplayer to set the stereo mode:
> ./blenderplayer -s stereomode game.blend
> where stereomode is one of: hwpageflip, syncdoubling, sidebyside, anaglyph
>
> Kester