[tuhopuu-devel] Crash on render (linux, blenderdynamic, debug enabled)
Dan Sinclair
tuhopuu-devel@blender.org
13 Jun 2003 21:09:28 -0400
Hello,
I've built blenderdynamic with debug enabled on my Linux box (gentooo
linux) and am getting a segv when I hit the f12 button.
The problem is at:
0x082482e6 in init_render_mesh (ob=0x865b0c4) at
convertBlenderScene.c:1618
1618 if(ma->mtex[a] && ma->mtex[a]->tex) {
Where it appears that ma->mtex[a] is pointing at a funny part of memory
(gdb) print ma->mtex[a]
$1 = (struct MTex *) 0x3f800000
This seems to be the only entry in mtex that is not null.
The only other thing I know is that it spits:
Created window
Mapped window
Renderer 0 3delight = 2
Created window
Mapped window
out to the console.
I'm going to try building without debuggin to see if that works.
If you need more info, let me know.
dj2