[tuhopuu-devel] uv auto calculation sphere/cylinder

BjornMose tuhopuu-devel@blender.org
Mon, 29 Dec 2003 16:08:27 +0100


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hi all, hi theeth
theeth wrote:
>I took the liberty to change the feature a bit. Before the changes, you =
had to align the object with the vertical axis of the viewport, which =
prooved to be >somewhat hard to do for cylinder. I've changed this so =
you now have to align the clyinder (or sphere) with the depth (Z) axis =
of the viewport. In effect, >you have to rotate the view until you look =
through the cylinder. I find this a lot more logical and easy to do.

I agree on the handling argumet.=20
I think your "sideangledeg" choice is a little confusing. I'd excpect a =
fully alingend object to project properly from top view (num pad 7).
May be i am wrong but AFAIK most character models face the viewer in =
front view (num pad 1) nose on the y axis.

Before your changes the option worked quite similar to the "from window" =
option so i found "from window to ...." was a good name for it.
Now i feel we should find a better name to aviod confusion, any =
suggestions?

bjornmose




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<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>hi all, hi theeth</FONT></DIV>
<DIV><FONT face=3DArial size=3D2><FONT face=3D"Times New Roman" =
size=3D3>theeth=20
wrote:</FONT></FONT></DIV>
<DIV><FONT face=3DArial size=3D2><FONT face=3D"Times New Roman" =
size=3D3>&gt;I took the=20
liberty to change the feature a bit. Before the changes, you had to =
align the=20
object with the vertical axis of the viewport, which prooved to be =
&gt;somewhat=20
hard to do for cylinder. I've changed this so you now have to align the =
clyinder=20
(or sphere) with the depth (Z) axis of the viewport. In effect, &gt;you =
have to=20
rotate the view until you look through the cylinder. I find this a lot =
more=20
logical and easy to do.</FONT></FONT></DIV>
<DIV><FONT face=3DArial size=3D2><FONT face=3DArial =
size=3D2></FONT></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2><FONT face=3D"Times New Roman" =
size=3D3>I&nbsp;agree on=20
the handling argumet. </FONT></FONT></DIV>
<DIV>I think&nbsp;your "sideangledeg" choice is a little confusing. I'd =
excpect=20
a fully alingend object to project properly from top view (num pad =
7).</DIV>
<DIV>May be i am wrong but&nbsp;AFAIK most&nbsp;character =
models&nbsp;face the=20
viewer in front view (num pad 1) nose on the y axis.</DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Before your changes the option worked =
quite similar=20
to the "from window" option so i found</FONT><FONT face=3DArial =
size=3D2><FONT=20
face=3D"Times New Roman" size=3D3>&nbsp;"from window to ...."&nbsp;was a =
good name=20
for it.</FONT></FONT></DIV>
<DIV>Now i feel we should find a better name to aviod confusion, =
any<FONT=20
face=3DArial size=3D2><FONT face=3D"Times New Roman"=20
size=3D3>&nbsp;suggestions?</FONT></FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>bjornmose</FONT></DIV><FONT =
face=3DArial size=3D2>
<DIV><BR></DIV></FONT><FONT color=3D#ff0000></FONT>
<DIV><FONT color=3D#ff0000></FONT>&nbsp;</DIV></BODY></HTML>

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